michaelwplde
Cartography/imaging: understanding projection between heterogeneous 2D coordinate systems
Windows Calculator reports
8192 / 1500000
being 0.00546448087431693989071038251366
, which I need every single digit from that ratio for precision to be what we want, whereas dotnet csharp reporting more like 0.0054613333333333337
, give or take depending decimal
, float
, etc, but all losing their stuff after about six places.10 replies
Cartography/imaging: understanding projection between heterogeneous 2D coordinate systems
That's exactly what's going on. How do I contend with that? Rounding issues beyond 6 places is not acceptable, especially in this scenario. Contingencies at my disposal are to start from larger resolution image source, but the performance hit is huge.
10 replies
Cartography/imaging: understanding projection between heterogeneous 2D coordinate systems
That's
1/183
assuming 1.5M
world coordinate system (hard fact) versus 8192x
bitmap canvas. Of course factors vary depending upon the bitmap resolution; I can start from as much as approximately ~64Kx
if necessary, but that gets expensive to SKIA
, etc.10 replies
Cartography/imaging: understanding projection between heterogeneous 2D coordinate systems
I was curious and ran it through for some GPT feedback. I am not hundred percent convinced this algorithm would necessarily provide the
t
I want; owing to the fact, the scaling factor is something like 1/183 px/world
, and that it seems as though X-Y
the error is cumulatively increasing over that range; even more strange orthogonal to the distance the further Y-X
travel from canvas zero.
https://math-gpt.org/3379928b-c8c1-4712-8a8f-43f6ed14205a10 replies