Aaron
Aaron
calculating range/distance
actor.getActiveTokens()
4 replies
how to handle items and effects?
You can use Hooks.on("updateWorldTime", ... to loop thru all the actors with your damaging effect, applying damage as appropraite. You can also use Combat::nextTurn, looking for your damaging effect. You can add a duration to the effect to implement a Bleed for X seconds/rounds.
7 replies