Aaron
LOELeague of Extraordinary FoundryVTT Developers
•Created by Eclipxs on 12/20/2023 in #system-development
calculating range/distance
actor.getActiveTokens()
4 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by Eclipxs on 11/26/2023 in #system-development
how to handle items and effects?
You can use Hooks.on("updateWorldTime", ... to loop thru all the actors with your damaging effect, applying damage as appropraite. You can also use Combat::nextTurn, looking for your damaging effect. You can add a duration to the effect to implement a Bleed for X seconds/rounds.
7 replies