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UBUniversal Blue
•Created by Goose: The forefather of Cush on 8/28/2024 in #🎮bazzite
OpenGamepadUI
@ShadowApex
37 replies
UBUniversal Blue
•Created by Goose: The forefather of Cush on 8/28/2024 in #🎮bazzite
OpenGamepadUI
In first time setup?
37 replies
UBUniversal Blue
•Created by Goose: The forefather of Cush on 8/28/2024 in #🎮bazzite
OpenGamepadUI
If you're running from the command line you need to add the -e flag to your gamescope command. I recommend using the opengamepadui or steam-plus gamescope session to launch. Both are available on the AUR. Desktop only mode hasn't been our primary focus.
37 replies
UBUniversal Blue
•Created by Goose: The forefather of Cush on 8/28/2024 in #🎮bazzite
OpenGamepadUI
Latest 6.9 should have everything
37 replies
UBUniversal Blue
•Created by Goose: The forefather of Cush on 8/28/2024 in #🎮bazzite
OpenGamepadUI
Our 6.10 is still considered unstable atm
37 replies
UBUniversal Blue
•Created by Goose: The forefather of Cush on 8/28/2024 in #🎮bazzite
OpenGamepadUI
Can you provide some logs? Also, how are you starting it?
37 replies
UBUniversal Blue
•Created by Goose: The forefather of Cush on 8/28/2024 in #🎮bazzite
OpenGamepadUI
Which kernel?
37 replies
UBUniversal Blue
•Created by Goose: The forefather of Cush on 8/28/2024 in #🎮bazzite
OpenGamepadUI
The Ally is in a similar situation, but only because I accidentally deleted the legacy profile when we switched to the new kernel drivers and I need to add them back. That should be easy once I have some free time to know it out though.
37 replies
UBUniversal Blue
•Created by Goose: The forefather of Cush on 8/28/2024 in #🎮bazzite
OpenGamepadUI
Currently there are two input managers that expose the full capabilities of the AllyX controller. InputPlumber and a kernel patched using the new ally x driver, and HHD. InputPlumber is fully integrated into OpenGamepadUI and provides the most integrated experience with it, but we also have a fallback that should work okay with HHD (hasn't been tested as far as I'm aware). There are some limitations to that approach however. Primarily, there is a bug in the Godot event detection that prevents some functions from working. You'll also lose access to the per game input profiles and will need to use HHD's UI to manage what it provides for that.
37 replies