SuckAToad
SuckAToad
CC#
Created by SuckAToad on 3/28/2024 in #help
Delay User Input
I will add it to my list! thank you!!!!
41 replies
CC#
Created by SuckAToad on 3/28/2024 in #help
Delay User Input
or wait, now if i hit enter during the typewriter effect, it skips letters lol...i think ill remove that code for now and just keep working on the basics, no one is playing this game, just doing it for fun, i know not to hit enter lol
41 replies
CC#
Created by SuckAToad on 3/28/2024 in #help
Delay User Input
I made progress with asynchronous code but now i have a new issue, the first letter of text is the correct color but then it switches to green. the white text is the robot talking and the green is player input, well thats how its supposed to be..when i added the new code it fixed the original issue but now i have a color issue, back to the drawing board. I APPRECIATE EVERYONES HELP SO MUCH! THANK YOU!
41 replies
CC#
Created by SuckAToad on 3/28/2024 in #help
Delay User Input
is the function still being called while the effect is still happening?
41 replies
CC#
Created by SuckAToad on 3/28/2024 in #help
Delay User Input
let me look up what that means, ill be back! thanks again
41 replies
CC#
Created by SuckAToad on 3/28/2024 in #help
Delay User Input
but is there a way to recognize that the effect is indeed over?
41 replies
CC#
Created by SuckAToad on 3/28/2024 in #help
Delay User Input
like i of course can set it to false in my function
41 replies
CC#
Created by SuckAToad on 3/28/2024 in #help
Delay User Input
is there a way to set a bool istypewriteractive = true/false that would reflect false once the typewriter effect is over?
41 replies
CC#
Created by SuckAToad on 3/28/2024 in #help
Delay User Input
still a good read! deff more tools to add to my toolbox
41 replies
CC#
Created by SuckAToad on 3/28/2024 in #help
Delay User Input
well crap lol
41 replies
CC#
Created by SuckAToad on 3/28/2024 in #help
Delay User Input
im looking into that right now! thanks!
41 replies
CC#
Created by SuckAToad on 3/28/2024 in #help
Delay User Input
does that make sense?
41 replies
CC#
Created by SuckAToad on 3/28/2024 in #help
Delay User Input
its not so much that their text is an issue but if they were to hit enter during a certain part before the typewriter finishes then they get the next task wrong on their first choice because they essentially are entering "blank"
41 replies
CC#
Created by SuckAToad on 3/28/2024 in #help
Delay User Input
obs no one is playing this, i am just making this to learn but i was hoping to get this issue solved just so i know for the future.
41 replies
CC#
Created by SuckAToad on 3/28/2024 in #help
Delay User Input
well its dialogue between the "evil robot" and the player so i was hoping to keep all text on screen until they enter a new database in the game. i hope that makes sense
41 replies
CC#
Created by SuckAToad on 3/28/2024 in #help
Delay User Input
hmmm thats unfortunate, i appreciate your help!!
41 replies
CC#
Created by SuckAToad on 3/28/2024 in #help
Delay User Input
Well i guess thats kinda where my issue lies. to preface i am a complete noob, just started a week ago so if i dont understand or answer your question correctly, i am sorry! I am not really sure where to point you to or how to search on google for a solution. the bottom of the code has my functions, i have a typewriter effect function, the text from the evil robot appears like a typewriter, which means during that time that the text is displaying, the player can type but will only see their text once the typewriter effect is over. while the typewriter effect is happening, i do not want the player to be able to input any text. with that said, if it makes any sense, what can i pinpoint you to in my code?
41 replies