// Define the resource name with type information (e.g., "MouseClick_Sound.wav")string resourceName = "MouseClick_Sound.wav";// Access the resource by namebyte[] soundBytes = (byte[])Properties.Resources.ResourceManager.GetObject(resourceName);if (soundBytes != null){ // Create a MemoryStream from the byte array using (MemoryStream memoryStream = new MemoryStream(soundBytes)) { // Initialize the SoundPlayer with the MemoryStream clickSoundPlayer = new SoundPlayer(memoryStream); }}