Ryan
❔ Amateur game dev LF help with some basic C#/programming knowledge
Hey all. Just for reference my knowledge in programming is limited to a university intro course for C++ back in 2021 and currently taking the Unity tutorial series on Unity's website for making basic games. My goal is to use Unity along with my digital asset creation skills to make a video game for my university thesis project. My major is in studio arts with a concentration in animation. Because programming takes some time to get used to and become fluent with I wanted to familiarize before my pre-thesis semester.
I'll be posting some very fundamental questions here that I'm still trying to wrap my head around. Once I understand them I'll never need to ask again. I find difficulty with many of the tutorials that explain programming as if I've been programming for several years. This skill is very abstract so while it is difficult I just need to learn and understand a little differently.
Question 1: what is the function of a "library" such as using System.Collections; or using UnityEngine;? Is it a reference tag kind of like the title or chapter in a cookbook, such that you couldn't cook without having read that first?
Question 2: What is class? Why are there so many? is there a relationship between a library and class?
98 replies