aurame
aurame
Day 1 Tables and Badges
You can checkout from before the DMA merge
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Day 1 Tables and Badges
This makes sense
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Day 1 Tables and Badges
Huh interesting
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Day 1 Tables and Badges
I believe Jacob didn’t modify the struct to reduce breakage at compile time
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Day 1 Tables and Badges
DisplayColor requires a byteswap
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Day 1 Tables and Badges
DMA change
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Day 1 Tables and Badges
Huh that’s odd indeed
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Day 1 Tables and Badges
You need to add an empty extern fn start to your code if you don’t have start logic
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Day 1 Tables and Badges
That makes use of dma
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Day 1 Tables and Badges
Check out Jacob’s branch
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Day 1 Tables and Badges
@Techatrix and I confirmed this yesterday
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Day 1 Tables and Badges
The brightness level definitely changes
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Day 1 Tables and Badges
Yeah they’re definitely not linear in terms of brightness lol
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Day 1 Tables and Badges
Oof sorry about that
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Day 1 Tables and Badges
What did I mess up :(
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Day 1 Tables and Badges
ray reflections :wheeze:
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Day 1 Tables and Badges
it actually makes sense; the code updating the badge's state incl. neopixels runs after your program's update function (https://github.com/ZigEmbeddedGroup/sycl-badge/blob/f99f87c8ef90e13aa6749327986d1e221190d62c/src/badge.zig#L284-L289)
570 replies
Day 1 Tables and Badges
it does only show the menu before crashing if you press A to start the game though 😅 (so maybe this is actually a confirmation of your problem)
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Day 1 Tables and Badges
hmm that's weird, im able to upload marler's blobs.uf2 to the badge (94kb)
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Day 1 Tables and Badges
not merging yet as i need to make sure the bounds checking is correct but if your programs use any of these functions and didn't work on the badge before, pull this branch in and try again :)
570 replies