Iridescent Rose
Iridescent Rose
Day 1 Tables and Badges
"The human eye can only see 20fps!"
570 replies
SYCSoftware You Can Love & Zig SHOWTIME
Created by mattnite on 5/17/2024 in #sycl24-activities
Showcase your Carts!
Added in PR
9 replies
SYCSoftware You Can Love & Zig SHOWTIME
Created by slimsag on 5/17/2024 in #sycl24-activities
gamedev dinner/drinks
I might just go to sleep now, I'm super tired
36 replies
SYCSoftware You Can Love & Zig SHOWTIME
Created by slimsag on 5/17/2024 in #sycl24-activities
gamedev dinner/drinks
I'd be interested if it's slightly later, I need to drop off my backpack at my hotel
36 replies
SYCSoftware You Can Love & Zig SHOWTIME
Created by mattnite on 5/17/2024 in #sycl24-activities
Showcase your Carts!
I will try to add my raytracer once I have Internet
9 replies
Day 1 Tables and Badges
Ready for it to take 30 minutes
570 replies
Day 1 Tables and Badges
10 -> 25 samples 6 -> 7 max ray reflections
570 replies
Day 1 Tables and Badges
I'm cranking the render settings up for prettier images
570 replies
Day 1 Tables and Badges
That actually took 10 minutes
570 replies
Day 1 Tables and Badges
No description
570 replies
Day 1 Tables and Badges
I had to reduce ray reflections from 8 -> 6 and samples from 15 -> 10 and it still is rendering
570 replies
Day 1 Tables and Badges
I suppose my demo now no longer needs "seconds per frame" but rather "minutes per frame"
570 replies
Day 1 Tables and Badges
Ah... I kinda want the neopixels to update and show scanline progress
570 replies
Day 1 Tables and Badges
It is interesting that the neopixels didn't update until the end of the frame?
570 replies
Day 1 Tables and Badges
I just needed to wait 5 minutes XD
570 replies
Day 1 Tables and Badges
Nevermind
570 replies
Day 1 Tables and Badges
Oh holy crap it's just that slow
570 replies
Day 1 Tables and Badges
No description
570 replies
Day 1 Tables and Badges
No description
570 replies
Day 1 Tables and Badges
Even on the working one the framebuffer partially has some garbage on the screen
570 replies