slimsag
slimsag
SYCSoftware You Can Love & Zig SHOWTIME
Created by slimsag on 5/12/2024 in #sycl24-activities
Intro to 2D Gamedev with Mach Engine -
Haha! Thanks :wrench: - I've been trying to figure out how to compose music in that style for a while now, I am pretty sure when I picked up piano / started trying to compose like 2 years ago my commit frequency on github dropped substantially πŸ˜‚
25 replies
SYCSoftware You Can Love & Zig SHOWTIME
Created by slimsag on 5/12/2024 in #sycl24-activities
Intro to 2D Gamedev with Mach Engine -
Yes! One of my favorite games of all time πŸ™‚
25 replies
SYCSoftware You Can Love & Zig SHOWTIME
Created by slimsag on 5/12/2024 in #sycl24-activities
Intro to 2D Gamedev with Mach Engine -
25 replies
SYCSoftware You Can Love & Zig SHOWTIME
Created by slimsag on 5/12/2024 in #sycl24-activities
Intro to 2D Gamedev with Mach Engine -
Attached is a little pre-release video of the MVP version of the game that we're working on πŸ™‚
25 replies
SYCSoftware You Can Love & Zig SHOWTIME
Created by slimsag on 5/12/2024 in #sycl24-activities
Intro to 2D Gamedev with Mach Engine -
Hello Machanists! The conference and workshop is long over - but that doesn't have to be the end of your time with Mach or gamedev in Zig πŸ™‚ Announcing Lord of Zero Myself and @foxnne are working on a game titled Lord of Zero (based loosely around the Nintendo Switch title Kingdom New Lands) using all of the knowledge we went over in the workshop, and with original artwork, music, and sound/level design by the both of us. This will happen in two phases. Phase 1: The 'MVP' game (unfinished preview video attached) the goal here is to make the game functionally complete (similar to the video below, but with monsters and knights, a basic day/night cycle, etc.), using Pixi for sprite rendering and LDTK for level creation, a custom music soundtrack (https://slimsag.bandcamp.com/album/lord-of-zero), etc. This will aim to be 'as minimal a codebase as a complete game can be' - somewhere around 1-2k lines of code. If you want to make your own sidescroller, this could be a great launchpad for you to really put all the things we went over in the workshop into practice! Once this is ready for you to dive into, I will announce this in the Mach discord (see below). Phase 2: The 'showcase game' Once the MVP is done, me+foxnne will likely continue work on it, add some additional functionality and stuff - and make it a proper showcase of what kind of games you can make using Zig, Mach, and Pixi today. This will be a long-lived project, possibly released on Steam, etc. and will be developed in the open, and released on GitHub as open source as well. How to get notified Since this SYCL channel will be archived soon, to get notified you can join the Mach discord (https://discord.gg/XNG3NZgCqp) - both the MVP and showcase versions will be announced in the #announcements channel there https://discord.com/channels/996677443681267802/996688886216523907 which generally only has a few notifications per year. Additionally, you can follow us developing it in the open in the #lordofzero channel there. Motivation After the workshop, I got the opportunity to get feedback from a ton of people on what I could've done better (and whew, let me tell you, I learned a lot) - the primariy thing I wish I could've done better retrospectively was enable us to get to the fun parts of actually making games with higher-level APIs much sooner (there was so much there we ended up not having time to get into) and without spending a bunch of time deep-diving on how things work under the hood. I have multiple ideas for how I could do that way better in the future, so it was a real learning experience for me. The good news is, all you who attended already got that deep dive on how things work under the hood, and how working with the ECS at a high level looks, and we have the power of the internet so I can share knowledge with ya'll from across the world :wrench: My hope is this benefits all of you who participated in the workshop specifically and wanted to go even further and, if not, at least ends in a genuinely fun Zig game you can play later πŸ™‚
25 replies
SYCSoftware You Can Love & Zig SHOWTIME
Created by kristoff on 5/19/2024 in #sycl24-activities
Lunch in Monza + Park visit
Our train has been stopped for a bit now lol, I think the SEC has halted our IPO and is reviewing legalities Edit: ipo approved, we are millionaire
39 replies
SYCSoftware You Can Love & Zig SHOWTIME
Created by kristoff on 5/19/2024 in #sycl24-activities
Lunch in Monza + Park visit
My bad
39 replies
SYCSoftware You Can Love & Zig SHOWTIME
Created by kristoff on 5/19/2024 in #sycl24-activities
Lunch in Monza + Park visit
Be there in 15m
39 replies
SYCSoftware You Can Love & Zig SHOWTIME
Created by kristoff on 5/19/2024 in #sycl24-activities
Lunch in Monza + Park visit
Hopping off train now basically
39 replies
SYCSoftware You Can Love & Zig SHOWTIME
Created by kristoff on 5/19/2024 in #sycl24-activities
Lunch in Monza + Park visit
I’m grabbing the chiasso s11 at :39
39 replies
SYCSoftware You Can Love & Zig SHOWTIME
Created by slimsag on 5/17/2024 in #sycl24-activities
gamedev dinner/drinks
All good, me and Aiden are gonna join some folks at Xian in #sycl24-main
36 replies
SYCSoftware You Can Love & Zig SHOWTIME
Created by slimsag on 5/17/2024 in #sycl24-activities
gamedev dinner/drinks
Small enough group 3 of us could join y’all? no worries either way
36 replies
SYCSoftware You Can Love & Zig SHOWTIME
Created by slimsag on 5/17/2024 in #sycl24-activities
gamedev dinner/drinks
Planning for around 7:30-8pm
36 replies
SYCSoftware You Can Love & Zig SHOWTIME
Created by slimsag on 5/17/2024 in #sycl24-activities
gamedev dinner/drinks
Not sure who I’m missing πŸ™‚
36 replies
SYCSoftware You Can Love & Zig SHOWTIME
Created by slimsag on 5/17/2024 in #sycl24-activities
gamedev dinner/drinks
@klltkr @Spex_guy @The Lazy One (Jack) @Bjorn @captainhorst @Aeden M. @Robin any of y’all interested?
36 replies
SYCSoftware You Can Love & Zig SHOWTIME
Created by aurame on 5/14/2024 in #sycl24-activities
Day 1 Tables and Badges
Was very cool to see all the things people were building! I have a feeling I'm gonna see people continuing to hack on these lol - thanks for setting this up!
570 replies
SYCSoftware You Can Love & Zig SHOWTIME
Created by aurame on 5/14/2024 in #sycl24-activities
Day 1 Tables and Badges
yeah
570 replies
SYCSoftware You Can Love & Zig SHOWTIME
Created by aurame on 5/14/2024 in #sycl24-activities
Day 1 Tables and Badges
there are a few badge bricks maybe at the mach table if someone can help out πŸ™‚ cc @aurame
570 replies
SYCSoftware You Can Love & Zig SHOWTIME
Created by aurame on 5/14/2024 in #sycl24-activities
Day 1 Tables and Badges
I think maybe it's something like "if the zig build fails, the watcher dies in a really weird way and restarting it doesn't bring audio back all the time" - maybe I need to click though yeah
570 replies
SYCSoftware You Can Love & Zig SHOWTIME
Created by aurame on 5/14/2024 in #sycl24-activities
Day 1 Tables and Badges
@aurame the emulator sound support is wonky for me, got a sec? orr maybe not, I'm not sure lol
570 replies