Anton
Anton
CC#
Created by Ale on 6/18/2024 in #help
open a path
@Ale execute the command on the shell that Pobiega sent. Also line 35 should be a hard cast
10 replies
CC#
Created by Array on 6/11/2024 in #help
Help designing classes for a game
but don't subclass Brick for this, that's dumb
88 replies
CC#
Created by Array on 6/11/2024 in #help
Help designing classes for a game
that would be oop
88 replies
CC#
Created by Array on 6/11/2024 in #help
Help designing classes for a game
and then make the brick contain one of these in a field
88 replies
CC#
Created by Array on 6/11/2024 in #help
Help designing classes for a game
and define an implementation for each of the behaviors
88 replies
CC#
Created by Array on 6/11/2024 in #help
Help designing classes for a game
you should have an interface for applying the effect on destruction
88 replies
CC#
Created by Array on 6/11/2024 in #help
Help designing classes for a game
though this approach isn't oop at all
88 replies
CC#
Created by Array on 6/11/2024 in #help
Help designing classes for a game
you're probably right
88 replies
CC#
Created by Array on 6/11/2024 in #help
Help designing classes for a game
Keep doing what you're doing
88 replies
CC#
Created by Array on 6/11/2024 in #help
Help designing classes for a game
But don't focus on that, because it's more complicated than just moving some code around
88 replies
CC#
Created by Array on 6/11/2024 in #help
Help designing classes for a game
Separating logic from view
88 replies
CC#
Created by Array on 6/11/2024 in #help
Help designing classes for a game
No, this ideally needs a redesign
88 replies
CC#
Created by Array on 6/11/2024 in #help
Help designing classes for a game
but I'm not a fan of mixing up game logic and visual logic
88 replies
CC#
Created by Array on 6/11/2024 in #help
Help designing classes for a game
keep the brush around in a field
88 replies
CC#
Created by Array on 6/11/2024 in #help
Help designing classes for a game
just store the rectangle
88 replies
CC#
Created by Array on 6/11/2024 in #help
Help designing classes for a game
there's nothing to abstract yet
88 replies
CC#
Created by Array on 6/11/2024 in #help
Help designing classes for a game
write some more code
88 replies
CC#
Created by Array on 6/11/2024 in #help
Help designing classes for a game
ok
88 replies
CC#
Created by Array on 6/11/2024 in #help
Help designing classes for a game
The idea is probably that you have the logic that does transitions separated from the logic that builds up the ui
88 replies
CC#
Created by Array on 6/11/2024 in #help
Help designing classes for a game
Just methods that deal with scene transitions I imagine
88 replies