Tyoma Makeev
Tyoma Makeev
MModular
Created by Khaled M' on 4/1/2024 in #questions
Does anyone think Mojo could be great for Game Development?
it got me wondering, is there a way to run stuff from Mojo already? like Python's subprocess library
56 replies
MModular
Created by Khaled M' on 4/1/2024 in #questions
Does anyone think Mojo could be great for Game Development?
I'm also absolutely planning to switch to Mojo for my out-of-engine scripting work for sure, as distribution of Python scripts to the team members has always been a PITA (just to understand how much of a PITA it is - two best solutions I came up with are using Pyinstaller or putting the embeddable Python distribution under project's source control, and these two are incredibly bad solutions)
56 replies
MModular
Created by Khaled M' on 4/1/2024 in #questions
Does anyone think Mojo could be great for Game Development?
It would be easier through Unreal though as quite a lot of larger studios already use it. As for the ones using Rust - there's one I'm aware of - Embark (they also do a whole lot of open source, this page might be very useful for people thinking about starting some gamedev-related projects in Mojo https://embark.dev/), but it's still nowhere near "widespread" imo I'd absolutely love it if it became popular in AAA though!
56 replies
MModular
Created by Khaled M' on 4/1/2024 in #questions
Does anyone think Mojo could be great for Game Development?
popular == there's enough people knowing the tech for larger studios to hire Godot is definitely awesome for being open source (I never had a chance to actually work with it), but even Godot, as probably the most popular engine after these big two still hasn't seen its first AAA release. I totally agree though that it would be awesome if Godot adopted it, or if there was some new engine written from scratch in Mojo, or if Mojo became popular in indie game dev scene, but from my point of view - "widespread adoption" I was talking about is when larger studios start making larger projects with it, which is just like I said, a bit trickier in my opinion
56 replies
MModular
Created by Tyoma Makeev on 9/8/2024 in #questions
What's the thing with global variables?
great, thanks!
6 replies
MModular
Created by Khaled M' on 4/1/2024 in #questions
Does anyone think Mojo could be great for Game Development?
As a game dev myself though, I think it's kinda tricky. Would be absolutely cool if Mojo takes off in this industry someday, but as far as I understand it, for this to happen there absolutely has to be official support for Mojo from either Epic or Unity. In pretty much all the other cases it'll at most be a niche scripting lang used at a small bunch of studios and a couple of indies. Even Rust, that had been around for some time already hasn't seen any widespread adoption yet. So without an official integration of Mojo into UE or something like that I just don't see how it would ever happen.
56 replies
MModular
Created by Khaled M' on 4/1/2024 in #questions
Does anyone think Mojo could be great for Game Development?
Would be great if you sent me the link as well!
56 replies
MModular
Created by Tyoma Makeev on 9/8/2024 in #questions
What's the thing with global variables?
Is there a bug for this or something else where I coud track the progress on this (assuming it's planned)?
6 replies
MModular
Created by Tyoma Makeev on 9/8/2024 in #questions
What's the thing with global variables?
Ah, ok, thanks for the clarification!
6 replies