breakfast
❔ [Unity-ish/Newtonsoft] Efficient ways to deserialize a large amount of json data.
Yeah, I need to rope it into the spaghetti I've created up there but figure I'd give it a shot. And once again, big ups to everyone who's helped in this thread. Would like to explore other engines and custom stuff in the future, but currently I've gotta support my leads 🙂
35 replies
❔ [Unity-ish/Newtonsoft] Efficient ways to deserialize a large amount of json data.
Unfortunately we're kind of bound right now with something already out ~version 2021. Game's already released so any major updates to get the new stuff would be a little more lift.
35 replies
❔ [Unity-ish/Newtonsoft] Efficient ways to deserialize a large amount of json data.
🤔 need to recode some stuff I nuked. And apologies for thinkin I was bound there. I've been on stack overflow firehosing my brain with things I just kinda take for granted.
35 replies
❔ [Unity-ish/Newtonsoft] Efficient ways to deserialize a large amount of json data.
Indeed. I am aware tasks != ez-threading, suppose I'm using the pattern and testing other approaches to more match what I'm seeing other folks do.
In this case, I was considering options on how to reduce the huge burden on the main thread by spreading the deserializtion out over time. And even then I don't know if that's a production solution, but feels like it's a step in the right direction?
35 replies