Kapier
New to unity and c# how do I make a camera follow an object and rotate around a certain point on the
I can get it to follow the object with:
transform.position = player.transform.position + offset;
but then when it goes to rotate the camera stays inplace. with out that transform the camera will rotate correctly but not follow the object with:
transform.RotateAround(point, Vector3.up, Time.deltaTime * script.turnSpeed * horizontalInput);
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