Vlad
Vlad
CC#
Created by Vlad on 9/18/2024 in #help
Using code generation to replace reflection, and Roslyn+Visual Studio performance.
got it, thanks
10 replies
CC#
Created by Vlad on 9/18/2024 in #help
Using code generation to replace reflection, and Roslyn+Visual Studio performance.
I guess I should be using incremental generators
10 replies
CC#
Created by Vlad on 9/18/2024 in #help
Using code generation to replace reflection, and Roslyn+Visual Studio performance.
hm no I am using ISourceGenerator
10 replies
CC#
Created by Vlad on 6/30/2024 in #help
[Xamarin] [Android] Pass pointer into GLES20.GlBufferSubData
Welp I just ended up loading EGL as a native library and getting the functions symbols from there
2 replies
CC#
Created by Vlad on 4/21/2024 in #help
Initialize COM object in .Net 8 when using the new GeneratedComInterface and NativeAOT
I thought I had tried it but I guess something was subtly different from your snippet
8 replies
CC#
Created by Vlad on 4/21/2024 in #help
Initialize COM object in .Net 8 when using the new GeneratedComInterface and NativeAOT
damn yeah that works
8 replies
CC#
Created by Vlad on 4/2/2024 in #help
Feeding Random into itself - does it "corrupt the randomness"?
damn thanks for taking the time to benchmark it
61 replies
CC#
Created by Vlad on 4/2/2024 in #help
Feeding Random into itself - does it "corrupt the randomness"?
easier to get that past code review than reflection of random underscore properties
61 replies
CC#
Created by Vlad on 4/2/2024 in #help
Feeding Random into itself - does it "corrupt the randomness"?
that was going to be my next try 😄
61 replies
CC#
Created by Vlad on 4/2/2024 in #help
Feeding Random into itself - does it "corrupt the randomness"?
thanks for the help ZZZZ and Jimm
61 replies
CC#
Created by Vlad on 4/2/2024 in #help
Feeding Random into itself - does it "corrupt the randomness"?
I'll just keep track of how many randoms were pulled and hope it never becomes a problem xd
61 replies
CC#
Created by Vlad on 4/2/2024 in #help
Feeding Random into itself - does it "corrupt the randomness"?
^^
61 replies
CC#
Created by Vlad on 4/2/2024 in #help
Feeding Random into itself - does it "corrupt the randomness"?
ah, you misunderstand - the idea is to have the next random be the same when you reload
61 replies
CC#
Created by Vlad on 4/2/2024 in #help
Feeding Random into itself - does it "corrupt the randomness"?
not sure what you mean
61 replies
CC#
Created by Vlad on 4/2/2024 in #help
Feeding Random into itself - does it "corrupt the randomness"?
I did look into it, but it seems they've changed a couple times over the years and I rather not depend on undocumented behavior
61 replies
CC#
Created by Vlad on 4/2/2024 in #help
Feeding Random into itself - does it "corrupt the randomness"?
alright, well I might do that then
61 replies
CC#
Created by Vlad on 4/2/2024 in #help
Feeding Random into itself - does it "corrupt the randomness"?
I mean as time goes on "loading the save" would get slower and slower
61 replies
CC#
Created by Vlad on 4/2/2024 in #help
Feeding Random into itself - does it "corrupt the randomness"?
hmm I guess that could work, but wouldnt calling Next 1000 times be kind of slow?
61 replies
CC#
Created by Vlad on 4/2/2024 in #help
Feeding Random into itself - does it "corrupt the randomness"?
every time you call next you are now "1 random pull" past the initial seed, therefore even if you use the same seed unless you keep track of how many randoms you pulled you cannot resume back to the same state
61 replies
CC#
Created by Vlad on 4/2/2024 in #help
Feeding Random into itself - does it "corrupt the randomness"?
I misspoke, let me rephrase
61 replies