MCUnderground
NewtonSoft Serialization Exception
Well version are same.
De/Serialization works fine, until List is not involved, when list is involved, it has System.Private.CoreLib in $type(im using TypeNameHandling).
Also since this is also Godot 4.3 C# building to android could be their problem, with dependencies. Just wanted to ask here, if this has any solutions and is a common error.
I will write at Godots discord also, since building to Android with C# project is still new.
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