Frozen
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•Created by Frozen on 2/24/2024 in #🛟bazzite-help
Sound issues (maybe ALSA related?)
I've been struggling with sound stuttering for a while with my system in general. I have to run
pw-metadata -n settings 0 clock.force-quantum 1024
every time I boot, which helps enough to use the system, but doesn't solve the issue.
Related - I was playing Clone Hero as an app installed from the AUR to an Arch distrobox. The sound issues aren't worse, but they're more noticeable and distracting considering it's a rhythm game. In order to try to help the problem, I downloaded the Clone Hero tar and tried running it directly on Bazzite. The sound issues remained the same, except a new issue cropped up where the game will sometimes completely stop audio playback. The game itself isn't frozen, because it's still rendering the note highway and I can interact with the game (pause, pick a new song, etc).
Clone Hero shows up as an ALSA audio stream, so this might be related somehow? It's the only application I use that loses all audio, but all applications exhibit the stuttering. I can pull any logs to help, just let me know. For reference, I never had this issue on Arch, Tumbleweed, Silverblue, or Windows. 😦
Specs:
bazzite:stable
Ryzen 7 5800X
RX 6800 XT
Asus Prime X570-Pro
Using analog audio, which I believe is the Realtek S1220A codec.71 replies
UBUniversal Blue
•Created by Frozen on 2/23/2024 in #🛟bazzite-help
Using sddm2rpm to theme SDDM
I'm trying to use sddm2rpm (https://github.com/Lunarequest/sddm2rpm) to install Sweet SDDM (https://store.kde.org/p/1334945). I built sddm2rpm inside a fedora distrobox just fine and it builds the RPM from the theme tar just fine, but when I try to
rpm-ostree install ./Sweet.rpm
on the host, I get
Any pointers here?1 replies