TheFatMike
TheFatMike
CC#
Created by TheFatMike on 5/1/2023 in #help
❔ ✅ Does not exist in the current context
Hello i have a class called player stats with public void IncreaseHealth(float heal) { health += heal; if (health > maxHealth) health = maxHealth; UpdateHealth(); } then i have a another class trying to get that function with the code private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.CompareTag("Player")) { PlayerStats playerStats = collision.GetComponentInChildren<PlayerStats>(); if (playerStats.health == playerStats.maxHealth) return; playerStats.IncreaseHealth(heal); GetComponent<SpriteRenderer>().enabled = false; GetComponent<PolygonCollider2D>().enabled = false; GetComponent<AudioSource>().Play(); } } it all works except the playerStats.IncreaseHealth(heal); the heal bit is not in context not sure why
4 replies
CC#
Created by TheFatMike on 5/1/2023 in #help
❔ while statements
Hello im stuck on a small part of my code im trying to use a while statement but its crashing the game. I dont want multi jumps to go < 0 is there a way to do that with the "multiJump--;"? if (gI.jumpInput == true) { while (multiJump > 0) { if (grounded) { rb.velocity = new Vector2(gI.valueX * speed, jumpForce); multiJump--; } } } gI.jumpInput = false; multiJump = 1;
35 replies