Natro
Natro
SMSatisfactory Modding
Created by Natro on 10/1/2024 in #modding-resources
Lore guidelines ["???" spoilers]
Yeah these are all exactly what I felt them to be.
21 replies
SMSatisfactory Modding
Created by Natro on 10/1/2024 in #modding-resources
Lore guidelines ["???" spoilers]
Compose = form a story. "Harvest the scripture and compose it into a blood-song" Blood-song Knowledge-communication take our structures and tell us what you learn .. or something in that same realm..the idea is relayed.
21 replies
SMSatisfactory Modding
Created by Natro on 10/1/2024 in #modding-resources
Lore guidelines ["???" spoilers]
I did have to rewrite my notes as they are at my desk and I'm away from that until the 12th 💀 I did miss "compose'
21 replies
SMSatisfactory Modding
Created by Natro on 10/1/2024 in #modding-resources
Lore guidelines ["???" spoilers]
Orchestral tuning: We're in the process of understanding each other Orchestral harmony: We completely understand each other. In this case harmony and tuning are qualifiers to the word that means understanding.
21 replies
SMSatisfactory Modding
Created by Natro on 10/1/2024 in #modding-resources
Lore guidelines ["???" spoilers]
Some ideas I could make work with the lore is: - A dimensional depot downloader ✅ - A pocket dimension you can walk in and build inside akin to Factrissimo ✅ - the ability to create more spheres and sloops ❌ (However, a drone could go far outside your sector to bring them from other places)
21 replies
SMSatisfactory Modding
Created by Natro on 10/1/2024 in #modding-resources
Lore guidelines ["???" spoilers]
There is quite a broad range of things people could do with these 3 oddities we have now. Dimensional rifts, duplications, transmutation. By all means @me in #ideas-discussion if you want to check how plausible an idea is.
21 replies
SMSatisfactory Modding
Created by Natro on 10/1/2024 in #modding-resources
Lore guidelines ["???" spoilers]
I suppose the clarity is worth it.
21 replies
SMSatisfactory Modding
Created by Natro on 10/1/2024 in #modding-resources
Lore guidelines ["???" spoilers]
Feels unnecessary, if you're clicking on something called lore guidelines.. idk I think it speaks for itself 🤷‍♂️
21 replies
SMSatisfactory Modding
Created by Natro on 10/1/2024 in #modding-resources
Lore guidelines ["???" spoilers]
Oh you meant like that.. I feel like doing that for the entire thing is a little annoying
21 replies
SMSatisfactory Modding
Created by Natro on 10/1/2024 in #modding-resources
Lore guidelines ["???" spoilers]
I did not see any options to do that on a phone.
21 replies
SMSatisfactory Modding
Created by Natro on 10/1/2024 in #modding-resources
Lore guidelines ["???" spoilers]
Now; these feel more written as poetry and thus poetic licence, it's less about direct translation and more about understanding the ideas. I've been told writing Japanese is similar in that regard
21 replies
SMSatisfactory Modding
Created by Natro on 10/1/2024 in #modding-resources
Lore guidelines ["???" spoilers]
Consume = learn/lesson
Blood = thoughts and/or knowledge
Veins = mind
Effigy/effigies = entity/entities
Sing/ing/song= talk(ing) / communication
Compose = form a story
Vessel = physical body (player)

Scale of measure:
Ripples = tiny actions (inconsequential action(s))
Waves = big actions (significant action(s))

Shore = ?core?
Scripture = structure
Temples = body
Shrine = ?outer shell?
Root = intention/s
Wood = machine
Void = from a different dimension

Windows = A way to view data/items to/from the "void"
Door = A way for an entity to go to/from the "void"

Weave = doing/creating
Threads = done (single)
Tapestry = done/history (collective)

Orchestral = understanding
Consume = learn/lesson
Blood = thoughts and/or knowledge
Veins = mind
Effigy/effigies = entity/entities
Sing/ing/song= talk(ing) / communication
Compose = form a story
Vessel = physical body (player)

Scale of measure:
Ripples = tiny actions (inconsequential action(s))
Waves = big actions (significant action(s))

Shore = ?core?
Scripture = structure
Temples = body
Shrine = ?outer shell?
Root = intention/s
Wood = machine
Void = from a different dimension

Windows = A way to view data/items to/from the "void"
Door = A way for an entity to go to/from the "void"

Weave = doing/creating
Threads = done (single)
Tapestry = done/history (collective)

Orchestral = understanding
21 replies