Eon
LOELeague of Extraordinary FoundryVTT Developers
•Created by Eon on 4/15/2025 in #development
@Eunomiac Sooo I finally got around to
Maybe figure out a mixin for adding gsap animation of handlebars parts :sprigatitoNote:
170 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by Eon on 4/15/2025 in #development
@Eunomiac Sooo I finally got around to

170 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by Eon on 4/15/2025 in #development
@Eunomiac Sooo I finally got around to

170 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by Eon on 4/15/2025 in #development
@Eunomiac Sooo I finally got around to
fun fact; I don't need the css visibility: hidden rule anymore either now x)
170 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by Eon on 4/15/2025 in #development
@Eunomiac Sooo I finally got around to
Fully working cross-fade while keeping the re-render with Handlebars, woop!
170 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by Eon on 4/15/2025 in #development
@Eunomiac Sooo I finally got around to
okay updating rerender to this fixed it:
170 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by Eon on 4/15/2025 in #development
@Eunomiac Sooo I finally got around to
so it feels like it's blinking but in actuality only the images are
170 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by Eon on 4/15/2025 in #development
@Eunomiac Sooo I finally got around to
I think this may have to do with the fact that images are refreshing
170 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by Eon on 4/15/2025 in #development
@Eunomiac Sooo I finally got around to
170 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by Eon on 4/15/2025 in #development
@Eunomiac Sooo I finally got around to
I don't understand why the flicker is back gah.
170 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by Eon on 4/15/2025 in #development
@Eunomiac Sooo I finally got around to
oh no how did the stutter return now aaaagh.
170 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by Eon on 4/15/2025 in #development
@Eunomiac Sooo I finally got around to

170 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by Eon on 4/15/2025 in #development
@Eunomiac Sooo I finally got around to
hmmm interestingly enough, setting position relative on the parent and position absolute just works.
Like the element doesn't move and just stays exactly where I want it to, never had that be the case before lol.
But if I do that (and then also don't set any top/left/width/height on the clone) they indeed become identical
170 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by Eon on 4/15/2025 in #development
@Eunomiac Sooo I finally got around to

170 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by Eon on 4/15/2025 in #development
@Eunomiac Sooo I finally got around to
Well the "pre" isn't positioned (in the sense it ain't absolute)
170 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by Eon on 4/15/2025 in #development
@Eunomiac Sooo I finally got around to

170 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by Eon on 4/15/2025 in #development
@Eunomiac Sooo I finally got around to
yup
170 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by Eon on 4/15/2025 in #development
@Eunomiac Sooo I finally got around to
for some reason
this.oldState
is again like 0.7px off.170 replies