MechWarrior99
High performances way to access members?
Oh that makes sense. Yeah my thinking was to only process objects with an attribute. Good thinking to look at how
System.Text.Json
does it.
Do you know if it makes a difference if all the generated code is in a single class/method vs a class-per type?
No big deal if not, I can just do a bit ore reading on it, but figured it was worth asking.14 replies
High performances way to access members?
It would be 100s of extra classes. Or alternatively, assuming I understand the limitations of MakeGeneric with NativeAOT, I could have a big class with a method or something that calls/uses the generics I need for each class?
14 replies
✅ Faster & thread safe random number generator?
Oh thanks for the link. I didn't realize that is literally what it is called. Or that it seems pretty easy to implement. I might give that a go and see how it performs.
Still a bit surprised there isn't more libraries for C# that deal with random numbers and randomness (just in general)
52 replies