Luca
✅ I got a .net console c# project
Console.Clear();
Console.WriteLine("==== Button Functionality ====");
Console.WriteLine("Press 'E' and then click or hold left mouse button.");
Console.WriteLine("Press 'B' to go back to the main menu.");
while (true)
{
if (Console.KeyAvailable)
{
ConsoleKeyInfo keyInfo = Console.ReadKey(true);
if (keyInfo.Key == ConsoleKey.E)
{
Console.WriteLine("E key pressed. Now click or hold left mouse button.");
WaitForMouseRelease();
Console.WriteLine("Mouse button released. Simulating 'E' key press.");
keybd_event(VK_E, 0, 0, UIntPtr.Zero);
keybd_event(VK_E, 0, KEYEVENTF_KEYUP, UIntPtr.Zero);
break;
}
else if (keyInfo.Key == ConsoleKey.B)
{
break;
}
}
}
}
static void WaitForMouseRelease()
{
while ((Control.MouseButtons & MouseButtons.Left) != 0)
{
Thread.Sleep(10);
}
}
}
}
7 replies
✅ I got a .net console c# project
using System;
using System.Runtime.InteropServices;
using System.Threading;
using System.Windows.Forms;
namespace ConsoleAppWithModernUI
{
class Program
{
[DllImport("user32.dll", SetLastError = true)]
static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, UIntPtr dwExtraInfo);
private const byte VK_E = 0x45; // Virtual key code for the 'E' key
private const uint KEYEVENTF_KEYUP = 0x0002; // Key up flag
static void Main(string[] args)
{
Console.Title = "Modern UI Console App";
while (true)
{
Console.Clear();
Console.WriteLine("======== Modern UI Console App ========");
Console.WriteLine("1. Press E after clicking the button");
Console.WriteLine("2. Exit");
Console.Write("Select an option: ");
string userInput = Console.ReadLine();
switch (userInput)
{
case "1":
RunEButtonFunctionality();
break;
case "2":
Environment.Exit(0);
break;
default:
Console.WriteLine("Invalid option. Please try again.");
break;
}
}
}
static void RunEButtonFunctionality()
{
7 replies