△ ok.zero
△ ok.zero
CC#
Created by △ ok.zero on 12/4/2023 in #help
can somebody help me debug
tldr i donr know what my problem is but in unity i cant compile one of my player movement scrpts beacuse it is causing an error error: Assets\Scripts\comtrollers\HumanoidLandConroller.cs(39,2): error CS1513: } expected code: using System.Collections; using System.Collections.Generic; using UnityEngine; public class Humanoidlandcontroller : MonoBehaviour { Ridgidbody _ridgidbody = null; [SerialiseFeild] Humanoidlandimput _imput; vector3 _PlayerMoveImput = vector3.zero; [Header("movement")] [SerialiseFeild] float _movementMultiplier = 30.0f; private void Awake() { _ridgidbody = GetComponent<Ridgidbody>(); playermove(); _ridgidbody.AddRelativeForce(_PlayerMoveImput, ForceMode.Force); } private void FixedUpdate() { _PlayerMoveImput = GetMoveInput(); playermove(); _ridgidbody.AddRelativeForce(_PlayerMoveImput, ForceMode.Force); } private vector3 playermove() { return new vector3(_imput.MoveImput.x, 0.0, _imput.moveimput.y); } private void GetMoveInput() { _PlayerMoveImput = (new vector3(_PlayerMoveImput.x * _movementMultiplier * _ridgidbody.mass, _PlayerMoveImput.y, _PlayerMoveImput.z * _movementMultiplier * _ridgidbody.mass )); } notes: i dont have anything els to say about the issue thats all it is on the surface level
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