Moneylover3246
Moneylover3246
CC#
Created by Moneylover3246 on 6/18/2024 in #help
Making 2d world generation deterministic
i know typically for 2d procedural generation you'd just use a perlin noise graph and directly map that to terrain height but that's not what im going for
22 replies
CC#
Created by Moneylover3246 on 6/18/2024 in #help
Making 2d world generation deterministic
it's unfortunate too because i can't find anyone on the web whos dealt with my particular situation
22 replies
CC#
Created by Moneylover3246 on 6/18/2024 in #help
Making 2d world generation deterministic
sticking to terrain an example would be the fact that for a given block we need to know which landform to assign it (or if we need to give it a new one), but we can't because the landform length is information we made for a previous block
22 replies
CC#
Created by Moneylover3246 on 6/18/2024 in #help
Making 2d world generation deterministic
i need to be able to split generation into chunks, but with this implementation it can't happen since the properties of a generated block depend on a continuous generation model if that makes sense
22 replies
CC#
Created by Moneylover3246 on 6/18/2024 in #help
Making 2d world generation deterministic
well the world generates all at once as of now
22 replies
CC#
Created by Moneylover3246 on 6/18/2024 in #help
Making 2d world generation deterministic
well the generation needs to be deterministic, but yea the bigger issue is the fact that the old generation system cant scale
22 replies
CC#
Created by Moneylover3246 on 6/18/2024 in #help
Making 2d world generation deterministic
i need the terrain type for a given block to be independent so i can scale the world to be infinite
22 replies
CC#
Created by Moneylover3246 on 6/18/2024 in #help
Making 2d world generation deterministic
i guess im using the wrong word
22 replies
CC#
Created by Moneylover3246 on 6/18/2024 in #help
Making 2d world generation deterministic
as in for a given seed you'd receive the same outcome
22 replies