How to replace assets in the original game?

Hello, I am currently creating a mod to replace enemy models. I have tried writing code using Visual Studio and have also used some open-source mods to replace game resources. However, simply reassigning the asset locations in the blueprint seems to have no effect. I have seen that Almine's mod for replacing spider models works very well. How can I create asset replacement mods for this game?
6 Replies
Robb
Robb2d ago
>docsearch placeholder system
FICSIT-Fred
FICSIT-Fred2d ago
Starter Project Structure :: Satisfactory Modding Documentation
Now that you’ve got your modding environment set up, let’s go over what files and folders came with the Starter Project. This pa...
Robb
Robb2d ago
that is why replacing asset locations has no effect >docsearch overwriting content
FICSIT-Fred
FICSIT-Fred2d ago
Overwriting and Modifying Existing Content :: Satisfactory Modding ...
It is possible to overwrite or modify content from the base game or from other mods. This is not recommended as opposed to creating your own...
Robb
Robb2d ago
if you're looking to replace models you may want SCS hooks >docsearch scs hooks
FICSIT-Fred
FICSIT-Fred2d ago
Simple Construction Script (SCS) Hooks :: Satisfactory Modding Docu...
Introduced in SML3.5, Blueprint Simple Construction Script hooks allow adding modded Components to any blueprint-based actor. Mods can def...

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