How to replace assets in the original game?
Hello, I am currently creating a mod to replace enemy models. I have tried writing code using Visual Studio and have also used some open-source mods to replace game resources. However, simply reassigning the asset locations in the blueprint seems to have no effect. I have seen that Almine's mod for replacing spider models works very well. How can I create asset replacement mods for this game?
6 Replies
>docsearch placeholder system
This is the best result I got from the SMD :
https://docs.ficsit.app/satisfactory-modding/latest/Development/BeginnersGuide/StarterProjectStructure.html#PlaceholderSystem
Starter Project Structure :: Satisfactory Modding Documentation
Now that you’ve got your modding environment set up, let’s go over what files and folders came with the Starter Project. This pa...
that is why replacing asset locations has no effect
>docsearch overwriting content
This is the best result I got from the SMD :
https://docs.ficsit.app/satisfactory-modding/latest/Development/BeginnersGuide/overwriting.html
Overwriting and Modifying Existing Content :: Satisfactory Modding ...
It is possible to overwrite or modify content from the base game or from other mods. This is not recommended as opposed to creating your own...
if you're looking to replace models you may want SCS hooks
>docsearch scs hooks
This is the best result I got from the SMD :
https://docs.ficsit.app/satisfactory-modding/latest/Development/ModLoader/SimpleConstructionScript.html
Simple Construction Script (SCS) Hooks :: Satisfactory Modding Docu...
Introduced in SML3.5, Blueprint Simple Construction Script hooks allow adding modded Components to any blueprint-based actor. Mods can def...