Holes appearing sometimes that makes underground caves visible.

I know the bot is probably gonna answer about vanilla terrain not loading fast enough. But is there any workaround to hide the caves? I saw an option about cave culling below y60 but doesn't seem to work. Also why does mine look different from others? It has cross hatching effect. I'm using 1.20.1 with all the popular performance mods and no shaders.
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Solution:
Q: There are holes at the edge of vanilla Render Distance, especially during movement A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these three mods, but the affect will be minor: - Noisium - Faster Random ...
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12 Replies
majo24
majo245d ago
The cross hatching effect comes from fading, which was added in DH 2.3 Other than completely fixing the hole, I don't think theres a way to remove the caves from being rendered
Leonature
LeonatureOP5d ago
how does one make the holes better? like is there a best setting for this in distant horizons?
majo24
majo245d ago
Other than speeding up vanilla chunk loading, you can edit the overdraw prevention value However its not really "a best option", since it has some side effects if you configure it to remove the hole /overdraw
Solution
YAGPDB.xyz
YAGPDB.xyz5d ago
Q: There are holes at the edge of vanilla Render Distance, especially during movement A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these three mods, but the affect will be minor: - Noisium - Faster Random - C2ME (DH 2.3.0+) The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Q: There are low quality full blocks behind and around non-full block, e.g. fences or ladders A: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: 1.0 will mean DH LODs start where vanilla chunks end. 0.1 will mean that DH render very close to the players position. 0.0 sets it on auto mode. To fix this, you can either: Increase your vanilla RD, which will move the DH LODs further from you. Tune the Overdraw Prevention setting, see the next section to know how. Q: Where do I edit the overdraw prevention setting? A: Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Quality BUT: if you use shaders, they will influence overdraw prevention. The effectiveness of overdraw prevention depends on the shader’s internal settings, which may or may not be adjustable. However, the shader’s overdraw prevention will always operate within the limits set by DH’s overdraw prevention. To avoid conflicts, ensure that DH’s overdraw prevention is not set too high.
majo24
majo245d ago
See 3rd section on how to edit it
Leonature
LeonatureOP5d ago
i also have pregenerated with chunky and got all the performance boosting addons the bot suggested btw does the reactions from discord also shows in the answer something website
majo24
majo245d ago
No idea
Leonature
LeonatureOP5d ago
btw i've read somewhere that c2me is kinda buggy with distant horizons. What's the real deal?
majo24
majo245d ago
Previously, C2ME was slowing DH down. However, that has been fixed with DH 2.3 and C2ME now speeds DH up
Leonature
LeonatureOP5d ago
just found out that c2me doesn't work with forge connector. Is c2me really only usable in fabric?
Skillnoob_
Skillnoob_5d ago
uhhh i think there is some other mod that makes it work but i have no idea, I literally never use forge

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