Multi-colored blocklight not working when looking away on BSL Shaders
When looking away from a colored light it just turns the default orange, is there a way to fix this?
Solution:Jump to solution
BSL uses bloom-based colored lights. These are screen-space effects, which means it'll lose its effect once you look away. You need something like Rethinking Voxels with world-space colored lights for it to persist off-screen.
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Solution
BSL uses bloom-based colored lights. These are screen-space effects, which means it'll lose its effect once you look away. You need something like Rethinking Voxels with world-space colored lights for it to persist off-screen.