Is it possible for distant generation to base itself off of block data rather than seed data?
Sup y'all, am tryna generate a lod for Greenfield but it looks like distant generation is using the world seed rather than the data from the map. Is there any way to change that, and if so how
Appreciate the help!

5 Replies
I am fairly positive that a mesa was not involved in the design of the map

Update : So I managed to optimize my world which seems to have fixed the issue, I'm now stuck with those desert patches and they don't seem to want to get deleted when I load them in, what do I do about this?

Try placing and breaking a block in those chunks
and if that doesnt work, the simplest solution would be to delete your LODs and regenerate them
/lodstored
Single Player:
- Overworld:
.minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite
- Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite
- End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Multiplayer:
- .minecraft/Distant_Horizons_server_data/SERVER_NAME/
Server Mod
- Overworld: SERVER_FOLDER/world/data/DistantHorizons.sqlite
- Nether: SERVER_FOLDER/world/DIM-1/data/DistantHorizons.sqlite
- End: SERVER_FOLDER/world/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: SERVER_FOLDER/world/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Server Plugin
All dimensions in one file: SERVER_FOLDER/plugins/DHSupport/data.sqlite