Ficsit Network Mod Fresh save crash

Attempting to start a new save just to play with this mod. Game is crashing before new save even loads. Getting this error when game crashes. Version: 385279, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000578 FactoryGameSteam_FicsItNetworks_Win64_Shipping!TDelegateAccessHandlerBase<FNotThreadSafeDelegateMode>::GetWriteAccessScope() [C:\CI_work\FicsIt-Networks\FicsIt-Networks\ue\Engine\Source\Runtime\Core\Public\Delegates\DelegateAccessHandler.h:158] FactoryGameSteam_FicsItNetworks_Win64_Shipping!TBaseDynamicMulticastDelegate<FNotThreadSafeDelegateMode,void,TSubclassOf<UFGRecipe> >::__Internal_AddUniqueDynamic<AFINBuildgunHooks>() [C:\CI_work\FicsIt-Networks\FicsIt-Networks\ue\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:1141] FactoryGameSteam_FicsItNetworks_Win64_Shipping!AFINBuildgunHooks::BeginPlay() [C:\CI_work\FicsIt-Networks\FicsIt-Networks\SatisfactoryModLoader\Mods\FicsItNetworks\Source\FicsItNetworks\Private\Components\FINArrowModuleHolo.cpp:33] FactoryGameSteam_Engine_Win64_Shipping!AActor::DispatchBeginPlay() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:4249] FactoryGameSteam_Engine_Win64_Shipping!AWorldSettings::NotifyBeginPlay() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\WorldSettings.cpp:301] FactoryGameSteam_FactoryGame_Win64_Shipping!AFGWorldSettings::NotifyBeginPlay() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGWorldSettings.cpp:324] FactoryGameSteam_Engine_Win64_Shipping!AGameMode::HandleMatchHasStarted() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\GameMode.cpp:224] FactoryGameSteam_Engine_Win64_Shipping!AGameMode::SetMatchState() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\GameMode.cpp:341] FactoryGameSteam_Engine_Win64_Shipping!UWorld::BeginPlay() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\World.cpp:5391] FactoryGameSteam_Engine_Win64_Shipping!UEngine::LoadMap() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:15379] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::LoadMap() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:31] FactoryGameSteam_Engine_Win64_Shipping!UEngine::Browse() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:14517] FactoryGameSteam_Engine_Win64_Shipping!UEngine::TickWorldTravel() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:14681] FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1788] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15] FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864] FactoryGameSteam_Win64_Shipping!GuardedMain() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188] FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] FactoryGameSteam_Win64_Shipping!WinMain() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] Also SMM Debug log attached.
10 Replies
FICSIT-Fred
FICSIT-Fred•2w ago
Automated responses for Rammarcyna (230043522164588544)
Key Details for SMMDebug-2025-04-09-05-24-34.zip
SMM Version: 3.0.3
SML Version: 3.10.0
Installed Mods: 2
Game: WindowsClient CL 385279 from steam
Path: `g:\Steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY -USEALLAVAILABLECORES
SMM Version: 3.0.3
SML Version: 3.10.0
Installed Mods: 2
Game: WindowsClient CL 385279 from steam
Path: `g:\Steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY -USEALLAVAILABLECORES
Crash found in FactoryGame.log
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Crash found in FactoryGame_7ce28849_Local_Experimental_WindowsClient.log
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Crash found in FactoryGame_12de1a2b_Local_Stable_WindowsClient.log
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Crash found in FactoryGame_7fdcbe21_Local_Stable_WindowsClient.log
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Ravenhawk
Ravenhawk•2w ago
Are you playing 1.1?
Robb
Robb•2w ago
CL 385279 is pre-1.1 pretty sure 1.1 is in the 400,000s
Rammarcyna
RammarcynaOP•2w ago
No Im on 1.0
Ravenhawk
Ravenhawk•2w ago
I asked because there's a line saying the error was found in a log where part of the name is "experimental"
Rammarcyna
RammarcynaOP•2w ago
I shut mod off created save. Saved the game once. Turned Ficsit Network back on and it loaded just fine. No crash. It just doesn't want to be active when creating a new world apparently.
Ravenhawk
Ravenhawk•2w ago
weird. May want to report that in the Ficsit Networrk discord hmm. Apparently cannot just post the invite. I'm sure there is a bot command, but I don't know it
Robb
Robb•2w ago
#directory it also has a command >fin
FICSIT-Fred
FICSIT-Fred•2w ago
If you have any questions about Ficsit-Networks (or Ficsit-Cam), want to know more info about it or share/yoink some scripts, Join the discord! https://discord.gg/agwBPv6
Rammarcyna
RammarcynaOP•2w ago
Thanks 🙂

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