Have to choose chunky or DH; Generating JJTHUNDER TO THE MAX
I saw a message in this discord about how DH rendering got hit with a bug a couple releases ago, so which is better for the time being, chunky or DH?
assuming i’m using c2me / noisium / faster random
11 Replies
Mentioned that im generating jj thunder bc the size makes it so slow
/chunky
Using Chunky to pregenerate for DH is not recommended for several reasons. The first one is the swiss cheese that might show up when using chunky while DH is installed. The second reason is that it's pointless, as DH has a build in pregenerator that is better integrated than chunky:
- It saves space by only storing LODs, not normal chunks
- It is faster to use DH's pregenerator to generate the LODs than first using chunky to generate the normal chunks, and then using DH to convert the normal chunks to LODs
- It is part of DH, and therefore always/only called when DH needs it
- Chunky calculates it's radius in blocks, confusing the user if they are not aware of this
Distant Horizons' built-in LOD pregenerator is enabled by default, and can be sped up or slowed down by changing the
Cpu Load
in DH's settings, or disabled by turning off Distant Generation.
If you want to pregenerate both LODs and normal chunks, set the Distance Generator Mode to Internal Server
under Advanced, World Generator. This will of course take up quite a lot more storage space. Make sure you have C2ME installed if you want to use Internal Server, as the generation speed will be crap if you don't.
Note, this also applied to other similar pregeneration mods.A couple releases is a long time, so the rendering bug you're talking about is very likely already fixed. Also, rendering bugs don't have much to do with generation
https://discord.com/channels/881614130614767666/902896965354930217/1356282329747685601
would love an update on this
There has been an issue slowing down Distant Generation which got fixed a few days ago.
Also, chunky pregen only being faster than Distant Generation is expected, since chunky pregen only doesn't include the generation of LODs
cool cool
I already generated with chunky, should I just restart the server clean with DH or just remove chunky and turn DH internal server on?
First delete the LODs on the server to remove potential swiss cheese, then continue with DH set to internal server instead of chunky
/lodstored
Single Player:
- Overworld:
.minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite
- Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite
- End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Multiplayer:
- .minecraft/Distant_Horizons_server_data/SERVER_NAME/
Server Mod
- Overworld: SERVER_FOLDER/world/data/DistantHorizons.sqlite
- Nether: SERVER_FOLDER/world/DIM-1/data/DistantHorizons.sqlite
- End: SERVER_FOLDER/world/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: SERVER_FOLDER/world/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Server Plugin
All dimensions in one file: SERVER_FOLDER/plugins/DHSupport/data.sqlite
You can see where LODs are stored on the server in the above message