question regarding block rendering
Hi there,
I'm currently making a PBR texture for gregtechModern, now I have an issue with the gt blocks.
As you can see and guess from the images, for some machines in gt, they are the combination of 1 layer of base texture and a machine texture (ie. base firebox texture + fire effect texture),
Referring to image 1 and 2, if I don't add them to the light source list of ray tracing shader, then they are not considered to be light source and will not glow. While referring to image 3 and 4, if I add the machines blocks in any category of light source in the block.properties of ray tracing shader, whole the block instead of only the fire effect glows.
Is there a method for ray tracing shader to only read the emissive texture of the cover layer (ie. fire effect , green box in image 1, computer overlay in image 4) without adding the machine blocks to the block properties?
thanks




3 Replies
i've added the _s texture for the fire with proper Bvalue and alpha value so it is unlikely to be texture problem
unless the mod didnt use the fire texture at all
these are other exmaples of gt machines, base texture+ machine layer

ive made pbr for base texture but not yet for machine layer