Playing ADA's messages

In the end of this guide it says:
The SML team is working on patches to enable Wwise to function properly in the editor. Until this system is implemented it is not possible to play message audio in game through normal means - you will have to come up with your own workaround.
https://docs.ficsit.app/satisfactory-modding/latest/Development/Satisfactory/AdaMessages.html#_importing_audio_to_the_editor Is it an outdated remark? As far as i understand, Wwise integration now works with the modding project.
However, the message i added to my mod does not play. I did not add any attenuation to the audio. Imported Play Event from Wwise plays the sound in the editor, but in the game when the message pops up, subtitles work but there's no voice.
So i'm questioning here if i set something up wrong or does that remark in the end of the guide mean that the whole system doesn't function and no voice is to be expected? And if so, then what's the point of setting up ADA's messages like that if it doesn't play audio? And what workarounds can i use to play the sound? Is there an event for triggering ADA's messages somewhere where i can post AK event manually?
2 Replies
Robb
Robb3w ago
that paragraph is out of date, the wwise info can be found on the Audio page (sounds like you found it already) https://docs.ficsit.app/satisfactory-modding/latest/Development/Satisfactory/Audio.html not sure why the ada messages you added aren't working... hopefully someone else speaks up.
And if so, then what's the point of setting up ADA's messages like that if it doesn't play audio
even before the wwise stuff was working it was possible to hook the messaging system to play the sounds via the normal unreal sound system. but 1.0 totally changed the story systems and made the old hook approach not work, and no one wanted to develop a new one when Wwise was just around the corner
SerGreen
SerGreenOP2w ago
Update: TL;DR: I'm not sure what it was, it kind of fixed itself randomly. The issue was with the Wwise sound banks (i think), they probably didn't contain my ADA voice line and that's why it didn't play. Although i'm not sure why, i definitely was rebuilding sound banks after every change. At first my ADA voice message didn't play, then i tried another modded sound that i knew was working, and it did work as an ADA voice line, so i knew the issue wasn't with the Unreal setup. Then i started testing out maybe it's stereo vs mono, or maybe 44.1 kHz vs 32 kHz sound, maybe it's too short and has to be at least N seconds long. But no, none of these variations did work, no sound with modded ADA message. And then i replaced one of the old sounds in Wwise with a new version, and after that all of those previously silent sounds started playing just fine. So i don't know what it was, but i think it was an issue with Wwise (maybe a bug) and it fixed itself at some point.

Did you find this page helpful?