4 Questions: LOD Chunk RenDis / Need mod to auto preload chunks / DH on a server / Complimentary Sh.
1. LOD Chunk Render Distance Radius set to 500 and 1000 both show the same distance of rendered chunks
2. If this is because the other 500 chunks haven't been loaded for DH to show them, what's a mod I can download to automatically preload chunks before I enter the area (not Chunky, I don't want to be required to manually load the chunks around me and wait for the progress bar to finish every x chunks)
3. To set DH up on a server, will it work just like a normal modpack where everyone playing on that server has to have the same mods, and to where DH is a client side mod so everyone can use their own settings?
Solution:Jump to solution
World generation in general is quite slow, if you want to speed it up:
Install Noisium, Lithium and C2ME(DH 2.3.0+). These mods can improve generation speed by a bit, but it will still not be fast.
Increase
CPU Load
in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU.
To see if Distant Generator
is really working or not:
...34 Replies
1. DH needs to first generate LODs from chunks, before it can render the chunks. This can be slow. Both RD's show the same distance, because DH hasn't generate more than the 500 RD yet.
2. DH can do this on its own using the Distant Generator (which is enabled by default)
Okay so DH only shows chunks that ARE rendered, and in order to show more than that like on those infinite render distance videos, you need something to preload chunks whether you go over there yourself and load them by being near them, or a mod to preload them like Chunky does
3. Even if DH is on the server, it is still optional on the client. Meaning the players don't have to have DH installed
Oh thats good to know
Problem with chunky is ive only found how to manually load the chunks with commands, i dont even know if it automatically loads them
Like I said in 2., DH has the Distant Generator, which does the pregeneration of LODs
those infinite render distance video's are not using DH. you need to use far plane two for that
with cubic chunks
For reference of what I'm seeing to what you're saying,
This is with 500 LODs set

And this is with 1000

Both are the same since it has yet to load more than 500 right?
The chunks don't have to be loaded, DH has to generate LODs from the chunks. It can then freely load and render the LODs
and because you are not high enough
So I need like, 4000 for more than that?
even if all 1000 chunks were loaded you wouldnt see it because the mountains are in the way
ohhhh

the last photo is more like 96
chunks
visibvle
So considering this as basic MC 16 chunk RenDis, basic MC 32 chunk RenDis with really reduced FPS, then with basic MC 16 chunk RenDis PLUS Distant Horizons enabled, I get the same performance as basic 16 chunk RenDis with the view distance of 32 chunk RenDis
yeah sorta
although you should really use a bigger render distance than 32 to appreciate DH
How do I get more than 32 with DH?
With the Better MC modpack with 400 mods, the built in performance opt mods + my own I still struggle with 32 RenDis
i mean DH render distance, sorry
Ohh gotcha
Is DistantHorizons render distance a different setting than the LOD Chunk Render Distance Radius?
no thats the one i mean
I have my LOD Chunk Render Distance Radius set to 1000

I took these screenshots at 91 115 21 and I flew to the spire I could see in the distance at 312 161 -1356
Is this kind of issue in loading a normal thing when flying around the world? Like that wouldn't happen when just running around or on horseback exploring in Survival right?



/overdraw
Q: There are holes at the edge of vanilla Render Distance, especially during movement
A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one)
Some world gen speed improvement can be found when adding these three mods, but the affect will be minor:
- Noisium
- Faster Random
- C2ME (DH 2.3.0+)
The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go.
If none of that helped, you can also tune the overdraw prevention, look at the third section to know how.
Q: There are low quality full blocks behind and around non-full block, e.g. fences or ladders
A: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain.
How much of the terrain is covered is determined by the overdraw prevention:
1.0 will mean DH LODs start where vanilla chunks end.
0.1 will mean that DH render very close to the players position.
0.0 sets it on auto mode.
To fix this, you can either:
Increase your vanilla RD, which will move the DH LODs further from you.
Tune the Overdraw Prevention setting, see the next section to know how.
Q: Where do I edit the overdraw prevention setting?
A: Overdraw prevention setting can be edited inside the DH config under:
Advanced > Graphics > Quality
But if you use shaders, they will override and take control of the overdraw prevention.
In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.
first section
Oh right
Are Complementary Shaders (Unbound specifically) compatible with DH?
yes
+ What mod could be installed to assist in DH loading faster?
/slowgen
Solution
World generation in general is quite slow, if you want to speed it up:
Install Noisium, Lithium and C2ME(DH 2.3.0+). These mods can improve generation speed by a bit, but it will still not be fast.
Increase
CPU Load
in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU.
To see if Distant Generator
is really working or not:
1) Check CPU usage while in-game, using Aggressive
settings of CPU Load
. If CPU usage's hovering around 80-100%, the LoDs are generating in the background.
2) Go to DH settings > Advanced Options > Debug > Wireframe
, set Enable Debug Wireframe Rendering
and Show World Gen Queue
to True
.
Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)Nice, I'll crosscheck with Better MC server and see if those are built in or I need to install them.
Thanks!