Cave Culling not working on multiplayer
This feels like x-ray/xray. Even though I'm not going to chase down individual diamond veins, I could imagine seeing an ancient city which would be hard to ignore, for instance, since the sides of the LOD chunks are rendering down to bedrock.
1.21.4 (multiplayer) server with 2.3.0-b
Quality: Extreme, CPU Aggressive, Overdraw 0.0, Cave Culling True, Cave Culling Height 60, Enable Beacon Distance Culling True, Disable Frustum Culling False, Disable Shadow Pass Frustum Culling False.

5 Replies
From that screen shot it looks like cave culling is working as I can't see any caves
So, this is a WAI?
Sorry, what is a WAI?
Works As Intended!
i dont think cave culling culls the sides of LODs, only the insides. so it is indeed a WAI