Multiplayer Crashing after 10hours
My Gf and I started a new modded world, and we played for about 6 hours last night. This morning I played solo for a couple and when she tried to join the game wouldn't stop crashing one or both of our games once she loaded into the game. The weird thing is if i start a new world we can play together with the exact same mods.
In the error message. The two lines that catch my eye are
FactoryGameEGS_FactoryGame_Win64_Shipping!UFGInventoryComponent::AddStackToIndex()
FactoryGameEGS_FactoryGame_Win64_Shipping!AFGPlayerController::FinishRespawn()
Things I did without her this morning:
- Went from T2 -> T3 tower
- Upgraded some MAM stuff
- Upgraded some Tier upgrades (most notable Logistics/Jetpacks/ and 100 inventory slots.)
-Started basic production of quick wire, quartz and sulfer.
- Mostly only used magic stuff for testing. But shouldn't be much of an issue i think. Have a couple set up for fast concrete uplinks for mass foundations
Things i've tried
- Started a new world in advanced game setting placing in everything that i had in the other world, and make sure to upgrade all the inventory mods. (Neither of us crashed doing this, could not replicate the bug)
- Deleting all magic machines in the world.
-Deleting a few mods that I thought could be the cause. (did nothing)
- And I gave her the save file to the world. And when she tried to join she would always crash even for a single player world on her computer. Which I could play this as single player
-testing with uninstalling mods on the same server on a backup to delete all modded objects ( Still crashed.)
Final thoughts:
I think it has something to do with an overflow of the inventory variable. But i have no idea how to edit it. Or maybe deleting her player data if that's a thing in this game. I dont know if she respawned before i shut down the server last. And i have no backup from when she would have been alive to test.
Any help would be greatly appreciated, im at a loss now. New to modding this game
9 Replies
It appears your crash was generated from a copy of the game that does not have mods installed. We likely can't help with it. Please use the Unreal crash reporter dialog to report the error the game developers and/or report it on the official discord and QA site. Note: this can rarely be a false positive if the game crashed very early in the startup sequence, or if SML is not in use.
-# Responding to
isusingmodsno
triggered by @eColeyeSent the wrong error before. This is the corrected error message.
>debughere
Do this immediately after a crash before loading the game again
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced here in this channel.
If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
Sorry, Forgot about that.
Automated responses for eColeye (1084302643662430238)
Key Details for Crash_Debug_Info.zip
Crash found in FactoryGame_0b16decd_Remote_Stable_WindowsServer.log
It has been attached to this message.
Crash found in FactoryGame_470accca_Local_Stable_WindowsClient.log
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Crash found in FactoryGame.log
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My first suspicion would be
Additional500InventorySlots
, especially if you have a larger save/factory. You can replace it with https://ficsit.app/mod/StackResizer or, if you only want Player inventory affected, https://ficsit.app/mod/PlayerStackSizer ― use https://ficsit.app/mod/DecreaseInventorySlot to undo the added slots (read the instructions ― you can remove this mod after it has done its job).
My second suspicion would be StorageTeleporter
. I don't think we've really received any specific reports about it, but it probably will rely on the same tickdispatch->inventory trace.
Additionally, RefinedPower
is a pretty extensive mod. If you have a lot of modular power buildings in your save, it can become problematic. RecipeCopier
also has some issues (and doesn't work on some newer buildings, or modded buildings ― it's also largely been made obsolete by the copy/paste functionality being rolled into base-game).>scim
I think it's also possible your gf's player data in the save file has been corrupted somehow. If that is the case, downloading the save from your server, uploading it to SCIM, and downloading it from SCIM, and reuploading it to your server, may fix it.
[SCIM] Satisfactory - Calculator
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