Limit chunk/lod generation after pre-generating smp server

Hello, i'm currently generation a 1250 chunk radius for my smp server, using i paid for the whole cpu and internal server mode, which settings should i change after i'm done to ensure the best performance possible for my players ? i will add a world border but i suppose if players gets near it they will start generating new chunks and lods, how can i prevent that ?

i plan to include the lod database in the modpack i will ship to my friends playing the modpack, if i turn of distant generation will the server still update the modifications and stream the new lods to the clients ?

i realise this question is not only specific to DH but i don't know where else to ask, thank you all in advance
Was this page helpful?