Chunk generation very slow when using DH on my private server
Hello, today I created a new 4GB ram server running on Paper. I installed server-side the last DHS 0.8.1 1.21.4 release and I've also tried the last 1.21.4 nightly build. Also I have the latest fabric release 2.3.0-b-1.21.4. When I'm using the mod client-side, regular new chunks start to generate very slowly. Even when just walking. This doesn't happen on singleplayer. Do I need to increase ram or request a better CPU for my server? Is there something I can do? When I disable the mod client-side the chunks load perfectly.
9 Replies
For comparison, this is when I have the mod disabled (server plugin still installed) I even start flying at speed 10. Also, this doesn't happen in singleplayer with DH enabled
Can you try reducing the cpu load in DH's settings on the server side?
You can do that with the /dh config common.threadpreset command
Then use the in-game autocomplete to finish the command
paper server, DHS plugin
@Kewtopia you will need to edit the config of the plugin to adjust the generation speed
And would I do that? I tried increasing full_data_request_concurrency_limit from 20 to 50, and scheduler_threads from 2 to 6 and no luck
It's still the same
Is there another option I'm missing that could help?
Well, Skillnoob is right. Can't really do that
oops, missed the fact thats its running the plugin. scheduler_threads is the one that should be changed so if chaning that didnt do much i doubt there is much else you can do
The plugin is required to wait for the server's world generation before it can create LODs. If you follow the recommended setup article on the wiki, you will see that we recommend pre-generating the world before enabling DHS
Definitely wouldn't increase
scheduler_threads
past 2 with only 4 GBs of RAMbut that's with chunky, right?
I tried but it keeps crashing
The wiki mentions Chunky yes, but I know there are other solutions as well
will check them out thanks