DH generation not updating
Got the latest DHS 0.8.1 server jar on my paper server and got the latest mod version on my game.
When I stand near my build it shows the updated paths and roads we've planned, but when I fly away they don't seem to stay in the DH terrain, as if it's not updating?
Has anyone seen this before?


8 Replies
I have also read the FAQ and couldnt' see anything there relating to this issue
also here is an F3 screenshot

try increasing the cpu load on both the client and the server, and then place/break blocks in the chunks that need to be updated
Hmm ok
The is no CPU load preset in the plugin, but it has a setting called
scheduler_threads
that adjusts how many LODs it can build in parallel. By default it is set to 2, which is an okay balance between speed and resource usage.
For real-time updates to work, you need to have them enabled on both the server and the client (both are on by default, but do double check). When generation is running, you will see periodic messages in the console that say how many it has generated since last message and how many are currently left in the queue.Thank you for getting back to me, I had a look but I couldn't find a specific setting called , what is it under?
its at the very bottom of the config file
Ohhh okie