Crash when generating the map using internal server mode
there is a hole in the ocean 2x4 chunks, if i get near it the game instantly crashes
https://mclo.gs/Db3y3p4
I've been trying to pregen the map to play with some friends on a dedicated server, having very little success right now, it's either extremly slow on the dedicated server (3 cps) so i tried to do it on my own computer then transfer the map over, but then i need the client open and set my lod distance to 800+ i'm not sure my pc can even handle that.
So my other question is, can you have the same level of control with DH generation you get on a dedicated server (console commands, not having a game client open) when generating locally ?
5 Replies
This doesn't look to be caused by dh, from my limited crash report reading skill. C2ME is mentioned but I'm unsure if that's because c2me is the culprit, or because c2me simply touches world gen.
a part of the world must have been corrupted, this appeared when i did the pregen on my pc by standing in 0, 0 and setting my chunk distance to the world size i wanted but i crashed at some point, i'm now doing the pregen on a dedicated server

feel like it will be more stable than having the game open day and night but yeah 4 cps 500+ hours estimated :/
Oof