Water Rendering Issue
Hey, I was just curious if anyone knows how to fix this rendering issue in the LOD's for water. I notice it happens most with bliss shaders, but I never had these issues pre-latest distant horizons update.
The water looks solid brown when loading the LOD for it.
Even though the water is 1 block deep, it never used to have this issue, so just wondering if there is a fix you know!
Thank you!

10 Replies
Does the water being one block deep directly correlate to it not rendering?
It depends, when I make it deeper it does resolve the issue, but I didn't have this problem before, and it needs to be 1 block deep
It happens in the ocean as well, if it's a few blocks deep, it'll show up as this large brown solid block in the LOD
Also, this is all underwater far away in the ocean, and the water at the bottom of the screenshot is also part of that same ocean but rendered properly, not sure why it's doing that


Is it the case where I should go back a version?
Please ping/@me if you find out the answer, thanks:)
Hmm at first I thought you might be hitting the far clip plane, but apparently not.
Does it happen in a new world with just dh and shaders installed? If so, can you detail exactly how to replicate the issue?
I am not sure, as this is a custom built world I've been creating, the 1 block high water is there for a reason, but what I can say is that I downgraded to the previous version of DH and it's working perfectly fine now
Hhmm that's odd. If you'd like to troubleshoot further you could try making a new instance with just dh and shaders, copy the world over, and see if it still happens. But if you rhink downgrading dh is an acceptable solution I understand that as well
Unfortunately I don't think it'd work since I use quite a few content/block mods like conquest reforged, victorymod, believemod, and a custom world height datapack
If there is something to test it'd just be a 1 block height water segment in a regular Minecraft world to see if it's affected using Bliss, it barely shows up in any other shader though, complimentary and BSL are totally fine
If I get around to testing it, I'll update here:)
Alright!