how do i fix this

The terrain looks transparent. If I go closer to generate the chunks and then return to my original position, it displays properly. But when I go somewhere else, the same problem appears again. render chunk - 12, lod-256 modpack - minecolonie+ shader - complementry unbound multi single both (1 pic = m 2=s)
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Puhpine
Puhpine2mo ago
/overdraw
YAGPDB.xyz
YAGPDB.xyz2mo ago
Q: There are holes at the edge of vanilla Render Distance, especially during movement A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these three mods, but the affect will be minor: - Noisium - Faster Random - C2ME (DH 2.3.0+) The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Q: There are low quality full blocks behind and around non-full block, e.g. fences or ladders A: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: 1.0 will mean DH LODs start where vanilla chunks end. 0.1 will mean that DH render very close to the players position. 0.0 sets it on auto mode. To fix this, you can either: Increase your vanilla RD, which will move the DH LODs further from you. Tune the Overdraw Prevention setting, see the next section to know how. Q: Where do I edit the overdraw prevention setting? A: Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Quality But if you use shaders, they will override and take control of the overdraw prevention. In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.
Puhpine
Puhpine2mo ago
section one
Shot
ShotOP2mo ago
Appreciate for make this awesome mod If u dnt mind may i question another It's Does Dh is comportable with immersive portal I wanna stack dimensions in overworld So extende Y depth to -1700
Puhpine
Puhpine2mo ago
I'm not sure of the current state of things between dh and immersive portals. Try and see, I guess

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