My projects fab library isn't updating for some reason. I added a new fab material to my project and

My projects fab library isn't updating for some reason. I added a new fab material to my project and it doesn't show up in dash's browser even after restarting the project.
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13 Replies
DanielFreden (Dash for UE5)
Did you download it from the Fab plugin? If so: 1. Check that the paths are correctly matching between fab plugin and Dash preferences 2. Try another material and see if that works 3. There is also an refresh button in the CB menu on the right 👋
Sitta
SittaOP•2w ago
Hi. I'm a bit confused with ORT texture packing. What's the blue chanel in Dash's Foliage ORT texture? I guess red is Opacity, green is Roughness and blue is....?
Sitta
SittaOP•2w ago
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Sitta
SittaOP•2w ago
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Sitta
SittaOP•2w ago
The tooltip makes it a bit confusing 😄 is it displacement or translucency? I guess T for Translucency?
jdhart.
jdhart.•2w ago
I attempted to update to v1.9.0. I downloaded the installation EXE and followed the steps. But at the end, when it says that one or more (dependency) windows will pop up, nothing happens. And now, when I click on the "A" icon within UE5.5, nothing happens (the Dash menu does not appear). I am running Windows 11. I ensured UE5 and launcher were closed. I even rebooted the computer and tried it. Same result. Suggestions? Okay. So I found an "Uninstall" app in the Dash folder and ran it. Then ran the installation again. This time, it worked. The Dash menu appears. Now it appears I have a new problem. It looks like ALL of the assets that I have run through the AI Tag are gone. Did I destroy it with the Uninstall? Is there a way to get them back or do I have to start from scratch again? UGH.
DanielFreden (Dash for UE5)
Great that you sorted out the first issue! 🙂 Regarding the second issue, you are one of the unlucky few who experienced this bug, but no worries, the data is still there, you just need to link it back. We have a guide here: https://docs.polygonflow.io/advanced/release-notes/dash-1.9.0#new-metadata-location-my-previous-computed-tagged-assets-are-gone
jdhart.
jdhart.•2w ago
Thanks, Daniel. So this is getting me closer to having things set up. I was able to find the external projects and add them manually. However, I now have a new problem I can't hurdle. Sorry for the questions. I recently created new 5.5 versions of my 5.4 projects. So now the external projects are pointing to the wrong project. Is there a way to change the project associated with the assets? That is, the assets are the same, just in a newer version of the project. Thanks. Also, I can't get Sophon to open. Does anyone know a way to tell the Dash AI Tagger (in the Content Browser) to only tag meshes and to ignore materials and other types of assets? I just want to tag meshes and don't want to go to the trouble of moving meshes into their own sub-folder. Ideas?
Unknown User
Unknown User•2w ago
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aaronfhd
aaronfhd•2w ago
AaronFhd
YouTube
Stop Bloated Unreal Projects! Use Dash Content Browser in UE5 the S...
Tired of bloated Unreal Engine projects with unnecessary assets? In this video, I’ll show you how to use the Dash Content Browser in Unreal Engine 5 to keep your project lean, clean, and optimized. Instead of migrating entire asset folders and dragging in stuff you’ll never use, Dash lets you cherry-pick only what you need from other projects—k...
aaronfhd
aaronfhd•2w ago
Did a quick video, Showing how I use dash not to bloat my projects with unnecessary files
Unknown User
Unknown User•2w ago
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jdhart.
jdhart.•2w ago
If you have the paid version, it should be 4000

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