Game crash when leaving save
Game runs fine but I crash when I tried to quickload (because I couldn't jump), seems to be from the BetterOverclocking mod?
Solution:Jump to solution
the dev isn't on this server and has retired from modding, so it's unlikely they will fix it
8 Replies
Version: 385279, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGInventoryComponent::GetNumItems() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGInventoryComponent.cpp:1215]
FactoryGameSteam_BetterOverclocking_Win64_Shipping!UBetterOverclockingGameModule::CalculatePowerUsage() [C:\Users\SCRD\Desktop\SatisfactoryModLoader\Mods\BetterOverclocking\Source\BetterOverclocking\Public\BetterOverclockingGameModule.h:52]
FactoryGameSteam_BetterOverclocking_Win64_Shipping!UE::Core::Private::Function::TFunctionRefCaller<<lambda_acc9bec3cfa66be15b54f2901f926dba>,void __cdecl(TCallScope<float (__cdecl*)(AFGBuildableFactory const *)> &,AFGBuildableFactory const *)>::Call() [C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Templates\Function.h:479]
FactoryGameSteam_BetterOverclocking_Win64_Shipping!HookInvokerExecutorMemberFunction<float (__cdecl AFGBuildableFactory::*)(void)const ,{AFGBuildableFactory::GetProducingPowerConsumption,0},1,float,AFGBuildableFactory>::ApplyCallScalar() [C:\Users\SCRD\Desktop\SatisfactoryModLoader\Mods\SML\Source\SML\Public\Patching\NativeHookManager.h:433]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBuildableFactory::Factory_StartProducing() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildableFactory.cpp:1416]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBuildableFactory::Factory_Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildableFactory.cpp:485]
FactoryGameSteam_FactoryGame_Win64_Shipping!`AFGBuildableSubsystem::TickFactoryActors'::`22'::<lambda_1>::operator()() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGBuildableSubsystem.cpp:621]
FactoryGameSteam_FactoryGame_Win64_Shipping!`ParallelForImpl::ParallelForInternal<TFunctionRef<void __cdecl(int)>,`ParallelFor'::`2'::<lambda_1>,std::nullptr_t>'::`2'::FParallelExecutor::operator()() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:116]
FactoryGameSteam_FactoryGame_Win64_Shipping!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`ParallelForImpl::ParallelForInternal<TFunctionRef<void __cdecl(int)>,`ParallelFor'::`2'::<lambda() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FTask::ExecuteTask() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::WorkerMain() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378]
FactoryGameSteam_Core_Win64_Shipping!UE::Core::Private::Function::TFunctionRefCaller<`LowLevelTasks::FScheduler::CreateWorker'::`2'::<lambda_1>,void __cdecl(void)>::Call() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Templates\Function.h:480]
FactoryGameSteam_Core_Win64_Shipping!FThreadImpl::Run() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:68]
FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
Version: 385279, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGInventoryComponent::GetNumItems() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGInventoryComponent.cpp:1215]
FactoryGameSteam_BetterOverclocking_Win64_Shipping!UBetterOverclockingGameModule::CalculatePowerUsage() [C:\Users\SCRD\Desktop\SatisfactoryModLoader\Mods\BetterOverclocking\Source\BetterOverclocking\Public\BetterOverclockingGameModule.h:52]
FactoryGameSteam_BetterOverclocking_Win64_Shipping!UE::Core::Private::Function::TFunctionRefCaller<<lambda_acc9bec3cfa66be15b54f2901f926dba>,void __cdecl(TCallScope<float (__cdecl*)(AFGBuildableFactory const *)> &,AFGBuildableFactory const *)>::Call() [C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Templates\Function.h:479]
FactoryGameSteam_BetterOverclocking_Win64_Shipping!HookInvokerExecutorMemberFunction<float (__cdecl AFGBuildableFactory::*)(void)const ,{AFGBuildableFactory::GetProducingPowerConsumption,0},1,float,AFGBuildableFactory>::ApplyCallScalar() [C:\Users\SCRD\Desktop\SatisfactoryModLoader\Mods\SML\Source\SML\Public\Patching\NativeHookManager.h:433]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBuildableFactory::Factory_StartProducing() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildableFactory.cpp:1416]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBuildableFactory::Factory_Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildableFactory.cpp:485]
FactoryGameSteam_FactoryGame_Win64_Shipping!`AFGBuildableSubsystem::TickFactoryActors'::`22'::<lambda_1>::operator()() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGBuildableSubsystem.cpp:621]
FactoryGameSteam_FactoryGame_Win64_Shipping!`ParallelForImpl::ParallelForInternal<TFunctionRef<void __cdecl(int)>,`ParallelFor'::`2'::<lambda_1>,std::nullptr_t>'::`2'::FParallelExecutor::operator()() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:116]
FactoryGameSteam_FactoryGame_Win64_Shipping!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`ParallelForImpl::ParallelForInternal<TFunctionRef<void __cdecl(int)>,`ParallelFor'::`2'::<lambda() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FTask::ExecuteTask() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::WorkerMain() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378]
FactoryGameSteam_Core_Win64_Shipping!UE::Core::Private::Function::TFunctionRefCaller<`LowLevelTasks::FScheduler::CreateWorker'::`2'::<lambda_1>,void __cdecl(void)>::Call() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Templates\Function.h:480]
FactoryGameSteam_Core_Win64_Shipping!FThreadImpl::Run() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:68]
FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
Automated responses for rakkenti (197451723227398147)
Key Details for SMMDebug-2025-03-17-18-40-22.zip
SMM Version: 3.0.3
SML Version: 3.10.0
Installed Mods: 89
Game: WindowsClient CL 385279 from steam
Path: `e:\Games\SteamLibrary\steamapps\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.10.0
Installed Mods: 89
Game: WindowsClient CL 385279 from steam
Path: `e:\Games\SteamLibrary\steamapps\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
Outdated mods found!
Curve Builder can be updated to
1.1.0-pre.1
Update these mods, there may be fixes for your issue in doing so.>mod better overclocking
Fred Mod Search™
Better Overclocking
Overclock without power shards for the price of increased power consumption
EA: :white_check_mark:
EXP: :white_check_mark:
Last Updated <t:1736245617:R>
Created by Sam Crosscat R&D
If this isn't the mod you were looking for, try a different spelling.
hm that's the early access CL#, surprised no one else has reported it yet
Solution
the dev isn't on this server and has retired from modding, so it's unlikely they will fix it
however I think they open sourced their mods, so someone else theoretically could
For now I guess I'll go hunting for some powershards then take it out. Thanks
Luckily I've only got about 10 machines to do