Game crash when leaving save

Game runs fine but I crash when I tried to quickload (because I couldn't jump), seems to be from the BetterOverclocking mod?
Solution:
the dev isn't on this server and has retired from modding, so it's unlikely they will fix it
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8 Replies
rakkenti
rakkentiOP4w ago
Version: 385279, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

FactoryGameSteam_FactoryGame_Win64_Shipping!UFGInventoryComponent::GetNumItems() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGInventoryComponent.cpp:1215]
FactoryGameSteam_BetterOverclocking_Win64_Shipping!UBetterOverclockingGameModule::CalculatePowerUsage() [C:\Users\SCRD\Desktop\SatisfactoryModLoader\Mods\BetterOverclocking\Source\BetterOverclocking\Public\BetterOverclockingGameModule.h:52]
FactoryGameSteam_BetterOverclocking_Win64_Shipping!UE::Core::Private::Function::TFunctionRefCaller<<lambda_acc9bec3cfa66be15b54f2901f926dba>,void __cdecl(TCallScope<float (__cdecl*)(AFGBuildableFactory const *)> &,AFGBuildableFactory const *)>::Call() [C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Templates\Function.h:479]
FactoryGameSteam_BetterOverclocking_Win64_Shipping!HookInvokerExecutorMemberFunction<float (__cdecl AFGBuildableFactory::*)(void)const ,{AFGBuildableFactory::GetProducingPowerConsumption,0},1,float,AFGBuildableFactory>::ApplyCallScalar() [C:\Users\SCRD\Desktop\SatisfactoryModLoader\Mods\SML\Source\SML\Public\Patching\NativeHookManager.h:433]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBuildableFactory::Factory_StartProducing() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildableFactory.cpp:1416]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBuildableFactory::Factory_Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildableFactory.cpp:485]
FactoryGameSteam_FactoryGame_Win64_Shipping!`AFGBuildableSubsystem::TickFactoryActors'::`22'::<lambda_1>::operator()() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGBuildableSubsystem.cpp:621]
FactoryGameSteam_FactoryGame_Win64_Shipping!`ParallelForImpl::ParallelForInternal<TFunctionRef<void __cdecl(int)>,`ParallelFor'::`2'::<lambda_1>,std::nullptr_t>'::`2'::FParallelExecutor::operator()() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:116]
FactoryGameSteam_FactoryGame_Win64_Shipping!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`ParallelForImpl::ParallelForInternal<TFunctionRef<void __cdecl(int)>,`ParallelFor'::`2'::<lambda() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FTask::ExecuteTask() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::WorkerMain() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378]
FactoryGameSteam_Core_Win64_Shipping!UE::Core::Private::Function::TFunctionRefCaller<`LowLevelTasks::FScheduler::CreateWorker'::`2'::<lambda_1>,void __cdecl(void)>::Call() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Templates\Function.h:480]
FactoryGameSteam_Core_Win64_Shipping!FThreadImpl::Run() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:68]
FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
Version: 385279, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

FactoryGameSteam_FactoryGame_Win64_Shipping!UFGInventoryComponent::GetNumItems() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGInventoryComponent.cpp:1215]
FactoryGameSteam_BetterOverclocking_Win64_Shipping!UBetterOverclockingGameModule::CalculatePowerUsage() [C:\Users\SCRD\Desktop\SatisfactoryModLoader\Mods\BetterOverclocking\Source\BetterOverclocking\Public\BetterOverclockingGameModule.h:52]
FactoryGameSteam_BetterOverclocking_Win64_Shipping!UE::Core::Private::Function::TFunctionRefCaller<<lambda_acc9bec3cfa66be15b54f2901f926dba>,void __cdecl(TCallScope<float (__cdecl*)(AFGBuildableFactory const *)> &,AFGBuildableFactory const *)>::Call() [C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Templates\Function.h:479]
FactoryGameSteam_BetterOverclocking_Win64_Shipping!HookInvokerExecutorMemberFunction<float (__cdecl AFGBuildableFactory::*)(void)const ,{AFGBuildableFactory::GetProducingPowerConsumption,0},1,float,AFGBuildableFactory>::ApplyCallScalar() [C:\Users\SCRD\Desktop\SatisfactoryModLoader\Mods\SML\Source\SML\Public\Patching\NativeHookManager.h:433]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBuildableFactory::Factory_StartProducing() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildableFactory.cpp:1416]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBuildableFactory::Factory_Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildableFactory.cpp:485]
FactoryGameSteam_FactoryGame_Win64_Shipping!`AFGBuildableSubsystem::TickFactoryActors'::`22'::<lambda_1>::operator()() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGBuildableSubsystem.cpp:621]
FactoryGameSteam_FactoryGame_Win64_Shipping!`ParallelForImpl::ParallelForInternal<TFunctionRef<void __cdecl(int)>,`ParallelFor'::`2'::<lambda_1>,std::nullptr_t>'::`2'::FParallelExecutor::operator()() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:116]
FactoryGameSteam_FactoryGame_Win64_Shipping!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`ParallelForImpl::ParallelForInternal<TFunctionRef<void __cdecl(int)>,`ParallelFor'::`2'::<lambda() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FTask::ExecuteTask() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::WorkerMain() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378]
FactoryGameSteam_Core_Win64_Shipping!UE::Core::Private::Function::TFunctionRefCaller<`LowLevelTasks::FScheduler::CreateWorker'::`2'::<lambda_1>,void __cdecl(void)>::Call() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Templates\Function.h:480]
FactoryGameSteam_Core_Win64_Shipping!FThreadImpl::Run() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:68]
FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
FICSIT-Fred
FICSIT-Fred4w ago
Automated responses for rakkenti (197451723227398147)
Key Details for SMMDebug-2025-03-17-18-40-22.zip
SMM Version: 3.0.3
SML Version: 3.10.0
Installed Mods: 89
Game: WindowsClient CL 385279 from steam
Path: `e:\Games\SteamLibrary\steamapps\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.10.0
Installed Mods: 89
Game: WindowsClient CL 385279 from steam
Path: `e:\Games\SteamLibrary\steamapps\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
Outdated mods found!
Curve Builder can be updated to 1.1.0-pre.1 Update these mods, there may be fixes for your issue in doing so.
Robb
Robb4w ago
>mod better overclocking
FICSIT-Fred
FICSIT-Fred4w ago
Fred Mod Search™
Better Overclocking
Overclock without power shards for the price of increased power consumption EA: :white_check_mark: EXP: :white_check_mark: Last Updated <t:1736245617:R> Created by Sam Crosscat R&D
If this isn't the mod you were looking for, try a different spelling.
Robb
Robb4w ago
hm that's the early access CL#, surprised no one else has reported it yet
Solution
Robb
Robb4w ago
the dev isn't on this server and has retired from modding, so it's unlikely they will fix it
Robb
Robb4w ago
however I think they open sourced their mods, so someone else theoretically could
rakkenti
rakkentiOP4w ago
For now I guess I'll go hunting for some powershards then take it out. Thanks Luckily I've only got about 10 machines to do

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