Absolute Weight instead of Relative
I've seen this brought up before but wanted to call this out again. I think it'd be a small but powerful feature to allow for "absolute" weights when referencing something like a distance property.
Use cases for this:
- I want to scale the width of my road, but always want something on the edge 10 unreal units before/after

2 Replies
Great suggestion! I have also been annoyed with this actually, but never told the devs about it! But now they know! Thank you!
Thank you so much