Absolute Weight instead of Relative

I've seen this brought up before but wanted to call this out again. I think it'd be a small but powerful feature to allow for "absolute" weights when referencing something like a distance property. Use cases for this: - I want to scale the width of my road, but always want something on the edge 10 unreal units before/after
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2 Replies
DanielFreden (Dash for UE5)
Great suggestion! I have also been annoyed with this actually, but never told the devs about it! But now they know! Thank you!
0xFluffhead
0xFluffheadOP3w ago
Thank you so much

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