Weird transparent DH chunks
Is there something in the settings that I should fiddle with? It does fix itself over time but it looks pretty jarring to see when exploring new chunks

9 Replies
/overdraw
Q: There are holes at the edge of vanilla Render Distance, especially during movement
A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one)
Some world gen speed improvement can be found when adding these three mods, but the affect will be minor:
- Noisium
- Faster Random
- C2ME (DH 2.3.0+)
The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go.
If none of that helped, you can also tune the overdraw prevention, look at the third section to know how.
Q: There are low quality full blocks behind and around non-full block, e.g. fences or ladders
A: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain.
How much of the terrain is covered is determined by the overdraw prevention:
1.0 will mean DH LODs start where vanilla chunks end.
0.1 will mean that DH render very close to the players position.
0.0 sets it on auto mode.
To fix this, you can either:
Increase your vanilla RD, which will move the DH LODs further from you.
Tune the Overdraw Prevention setting, see the next section to know how.
Q: Where do I edit the overdraw prevention setting?
A: Overdraw prevention setting can be edited inside the DH config under:
Advanced > Graphics > Advanced Graphics
But if you use shaders, they will override and take control of the overdraw prevention.
In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.
Sections 1 & 3
Problem: the latest version doesn't have an "advanced grapphics" tab. i went into graphics settings and this is all there is

but for me it's different. it doesn't fade in over time or anything, it
it's just there
i can't get rid of it
that effect is not moving an inch
Thanks, I somehow more or less mitigated the effect by setting the Overdraw Prevention value to 0.4.
It's in the "Culling" one
The FAQ majo24 pulled up is a little outdated, I think they should update that to reflect the newest version.
Couldn't get Faster Random to work on Forge 1.20.1 though, it screws up my menu into that black and pink checker texture and every letter is replaced with a square. However, Noisium and C2ME works.
thanks. i found it. what should i set it as, though? that was never explained
Its whatever. The changes reflect actively on the world in the background so adjust as you see fit
I set it to 0.5 for now, to see if any weird holes start appearing