Constant OpenGL debug message logspam when rendering world

[Render thread/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Texture name does not refer to a texture object generated by OpenGL.' On the latest Beta version of DH (2.3.0-b), the above message is logged about 100 times per second as soon as I load into a world. I have disabled all mods except DH and updated Nvidia drivers (RTX 2080 Super) to the latest but this is still happening. I'm on Windows 11 23H2, using Minecraft 1.20.1 and Fabric Loader 0.16.10 through Prism Launcher. Anyone else seeing something like this or know how to fix/suppress it? It's going to waste a lot of disk space if I play with this happening.
7 Replies
caaazzzhhhhhhhh :3
I also get the same exact issue using the latest nightly build (2.3.1-b-dev), also playing in Minecraft 1.20.1 and same Fabric Loader version thru Prism Launcher.
eztaK
eztaK4w ago
Going to → Distant Horizons config → Advanced options → Debug → Open GL → Override Vanilla GL Logger : True fixed a similar issue for me
fain
fainOP4w ago
thanks, that worked after restarting the game. I also had to disable the rest of DH logging after doing that because it was logging a lot of new stuff after overriding Seems to be something to fix for Nvidia devices though
caaazzzhhhhhhhh :3
appreciate it i still consider it to be an issue since some people claim it leaks memory
caaazzzhhhhhhhh :3
nothing flickers for me at least, it's just the crazy console spam
John
John4w ago
those I easily observed with a 2 chunk render distance above a large bed of water like the ocean using a shader pack such a complementary btw this setting is disabled with the older 2.2.1-a build whilst not causing this very issue

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