Error when loading shader

The mod asked me to report this log to the developers, I think it is here:
No more available texture units while activating sampler depthtex
No more available texture units while activating sampler depthtex
Settings: - M4 Pro 24gb - MacOS Sequoia 15.3.1 - Minecraft 1.21.4 And this is my mod list: - Better Mount HUD - BetterGrassify - Capes - Cloth Config v17 - Continuity - Controlify - Cubes Without Borders - Debugify - Distant Horizons - Dynamic FPS - Enhanced Block Entities - Entity Model Features - Entity Texture Features - EntityCulling - Fabric API - Fabric Language Kotlin - Fabrishot - FastQuit - FerriteCore - Forge Config API Port - ImmediatelyFast - Iris - LambDynamicLights - Language Reload - Lithium - Main Menu Credits - MixinTrace - Mod Menu - Model Gap Fix - ModernFix - More Chat History - More Culling - No Chat Reports - OptiGUI - Paginated Advancements - Polytone - Puzzle - Reese's Sodium Options - Remove Reloading Screen - Sodium - Sodium Extra - YOSBR - YetAnotherConfigLib - Zoomify - e4mc The issue happened when i tried to load the shader: Bliss (https://github.com/X0nk/Bliss-Shader) downloaded from official github to get DH support.
7 Replies
Samalando (ping on please)
Known macOS issue
chairman
chairman4w ago
disable colored shadows thats how you fix it also it means report to shader developer who is on github
Slooshie
Slooshie4w ago
I thought even with colored shadows off Bliss still used more texture units than the Apple limit
chairman
chairman4w ago
nope, i use bliss on my mac it sucks apple put so many limits but i got a pc now
IMS
IMS4w ago
nah, this was the original PC limit too Apple just stopped updating it in like 2012
chairman
chairman4w ago
would it be easy for them to do so? or do they just refuse to
IMS
IMS4w ago
It probably wouldn’t be hard They just refuse to

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