Error when loading shader
The mod asked me to report this log to the developers, I think it is here:
Settings:
- M4 Pro 24gb
- MacOS Sequoia 15.3.1
- Minecraft 1.21.4
And this is my mod list:
- Better Mount HUD
- BetterGrassify
- Capes
- Cloth Config v17
- Continuity
- Controlify
- Cubes Without Borders
- Debugify
- Distant Horizons
- Dynamic FPS
- Enhanced Block Entities
- Entity Model Features
- Entity Texture Features
- EntityCulling
- Fabric API
- Fabric Language Kotlin
- Fabrishot
- FastQuit
- FerriteCore
- Forge Config API Port
- ImmediatelyFast
- Iris
- LambDynamicLights
- Language Reload
- Lithium
- Main Menu Credits
- MixinTrace
- Mod Menu
- Model Gap Fix
- ModernFix
- More Chat History
- More Culling
- No Chat Reports
- OptiGUI
- Paginated Advancements
- Polytone
- Puzzle
- Reese's Sodium Options
- Remove Reloading Screen
- Sodium
- Sodium Extra
- YOSBR
- YetAnotherConfigLib
- Zoomify
- e4mc
The issue happened when i tried to load the shader: Bliss (https://github.com/X0nk/Bliss-Shader) downloaded from official github to get DH support.
7 Replies
Known macOS issue
disable colored shadows
thats how you fix it
also it means report to shader developer who is on github
I thought even with colored shadows off Bliss still used more texture units than the Apple limit
nope, i use bliss on my mac
it sucks apple put so many limits but i got a pc now
nah, this was the original PC limit too
Apple just stopped updating it in like 2012
would it be easy for them to do so?
or do they just refuse to
It probably wouldn’t be hard
They just refuse to