VERY SLOW LOD GEN
I installed the new beta 2.3.0 on the client and server and noticed that, unlike 2.2, loading chunks has become very slow, especially if you re-enter the server 😦 The client processor is i5 9600kf, on the hosting - AMD Ryzen 9 3900. What could be the problem or what should I tweak in the config to make it faster?
I use neoforgre 1.21.1 and C2ME, Noisum, Faster random - this does not affect the LODs
28 Replies
with loading, do you mean loading existing ones, or generating new ones?
The issue is with loading existing LODs—they load very slowly, especially when re-entering the server.
do you have DH on the server?
yes
my guess is that its now slower because it has to communicate some things with the server now, like if an LOD needs updating
if you havent, you should set config in your server
example: /dh config common.threadPreset (I_PAID_something something)
and then do a pre generation with the /dh pregen command
also by default the server/client has a 500kbps limit on data transfer which will slow down how quickly client gets LODs from server, you should increase them on both ends
He asks to indicate the number, which one is better to put?

0 for infinite
if you dont care about how much data you consume on either end
press f3 to see stats on the right on how quick you are getting the data, and if there is any bottleneck
where can i see this?


Does this look normal, or should I adjust some settings?
there seems to be nothing active
world gen/import, Tasks: 0 means there is no import happening i think
though i havent used this in a while
Okay, and this is normal?

Yes and no
Change your configs, since it should only load like that when far away
Got it. Which config settings should I change to fix this?
this is a known issue with DH 2.3.0, that this can sometimes happen
Alright, is there any workaround for this, or do I just wait for a fix?
Try restarting the game
Sometimes works
and so every time I come across these chunks, I have to restart the game?
Until theres a fix, yeah prob
F3 + A reloads chunks
Maybe it works
I was on version 2.2 because of this problem, so I'll have to roll back to the old one again, because this bug is just awful
Do that
a chunk of nether is still visible in the distance

F3 + A
Nope, doesn't help at all
some kind of bug, developers - take note of this bug, because it's not a big deal that part of my nether just lies on spawn
You can see nether approaching
The end is near
closer than ever... (there's a bug on the screen - if you enter the immersive portals portal with shaders and exit to another dimension, you'll see artifacts on the LODs)

but I must notice obvious changes - before the sky was completely broken - and now it's just artifacts on the LODs