KEYBIND : is it possible to save the config?

is there a way to save our config for keybind ? at the moment each time i launch the game i have to remap all my shortcuts
9 Replies
SirDigby
SirDigby•2mo ago
Try making sure this file isn't read only %LOCALAPPDATA%\FactoryGame\Saved\Config\Windows\GameUserSettings.ini
Mczo
MczoOP•2mo ago
Hello , no unfortunatly the file is writable :/ is there a way to create a cfg file or saving one somewhere? @Andre Aquila <Aquila Industrial>
AndreAquila
AndreAquila•2mo ago
I'm having some problems with that mod, still trying to find out what is the problem with it. Seems like some Keys are not been saved. It supposed to save as a variable, inside the mod. Is there keys that saves, ond others that doesnt save?
McCovican
McCovican•2mo ago
If you mean https://ficsit.app/mod/KeysForAll, the only way I got this to work was to do 1 key at a time, save the game immediately after binding it, then reload the save.
AndreAquila
AndreAquila•2mo ago
Hmmm. Thats interesting info McCovican.
Mczo
MczoOP•2mo ago
@McCovican @Andre Aquila <Aquila Industrial> didn't work fo me :/ tried to add an input, save ,and load, nothing at restart unfortunatly
Mczo
MczoOP•2mo ago
I have a new indication on the mod, is there finally a way to save now?
No description
AndreAquila
AndreAquila•2mo ago
Hmm, i think that is the reason. Some special keys the unreal engine are not recognizing for saving 😦 In this version i put a way to see if the key is registered or not inside the engine. So for these buttons maybe will not save for now
McCovican
McCovican•2mo ago
Interesting you should mention that example. !fly fast and !fly medium are two of the ones I've got bound currently, and I noticed something about that. While they do work, bang commands (starting with !) seem to get sent twice. As such, I couldn't get !noclip and !fly to work, since they're toggles (though they did still save at least). If you send those twice, it of course just enables then instantly disables the toggle. [Fortunately, !fly fast and !fly medium work fine since they're not toggles.] Oh. Hm. I just updated my bindings (deleted an old /slash command that I don't use anymore ― didn't add anything), saved, reloaded, and it wiped all my bindings. That's an interesting divergence. (It's fine, I just reloaded an earlier save ― nothing in the logs about it though.) It's repeatable too. If I only delete something from my existing /key list (and do not add anything), saving and reloading will wipe all my bindings. However, if I delete a command as well as adding a new command (even an "unregistered" bang-command), it works fine.

Did you find this page helpful?