advanced water problem

Hi. I'm trying out the new advanced water and I can't access the settings.
29 Replies
DanielFreden (Dash for UE5)
Heya! anything in the UE output log when you try to switch to it? @Sitta
Sitta
SittaOP•4w ago
Sitta
SittaOP•4w ago
This is after it gets created and this is after i try to switch to it LogPython: Error: Traceback (most recent call last): LogPython: Error: File "C:\Users\Primoz\AppData\Local\Programs\Polygonflow\Dash\Modules\GN\GNL\GNLHome.py", line 772, in runToolFromName LogPython: Error: latest.execute() LogPython: Error: File "C:\Users\Primoz\AppData\Local\Programs\Polygonflow\Dash\Modules\GN\GNL\CoreBrowser.py", line 175, in execute LogPython: Error: result = self._execute() LogPython: Error: ^^^^^^^^^^^^^^^ LogPython: Error: File "C:\Users\Primoz\AppData\Local\Programs\Polygonflow\Dash\Modules\GN\GNL\CoreBrowser.py", line 314, in execute LogPython: Error: GnTool.createFromID(self.identifier) LogPython: Error: File "C:\Users\Primoz\AppData\Local\Programs\Polygonflow\Dash\Modules\GN\GNL\Core.py", line 2838, in createFromID LogPython: Error: tool.createInstance(name=tool.name) LogPython: Error: File "C:\Users\Primoz\AppData\Local\Programs\Polygonflow\Dash\Modules\GN\GNL\Core.py", line 2533, in createInstance LogPython: Error: : GnToolInstance = self._createInstance(**args) LogPython: Error: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ LogPython: Error: File "C:\Users\Primoz\AppData\Local\Programs\Polygonflow\Dash\Modules\GN\GNL\Core.py", line 2605, in _createInstance LogPython: Error: self.graph.instanceCreated(new_instance) LogPython: Error: File "C:\Users\Primoz\AppData\Local\Programs\Polygonflow\Dash\Modules\GNLTools\DashWaterTool\source.py", line 54, in instanceCreated LogPython: Error: color = actor.get_editor_property(prop.name) LogPython: Error: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ LogPython: Error: Exception: Actor: Failed to find property 'Surface Proximity Color' for attribute 'Surface Proximity Color' on 'Dash_Water_C'
DanielFreden (Dash for UE5)
Thanks we will investigate btw @Sitta did you have any installation problem with 1.9.0?
Sitta
SittaOP•4w ago
nope my previous version was th 1.8.5. beta if that matters
DanielFreden (Dash for UE5)
aaah, yee that is very helpful, thanks! did you install it on top, or uninstall 1.8.5 beta first`?
Sitta
SittaOP•4w ago
on top should i try to uninstall?
DanielFreden (Dash for UE5)
Nah no point, seems somehow the water was broken even though I tried it in internal build before this morning😬 also, when you installed 1.9, did you get cmd window (that ran for a little while) appear as a final step of the installation?
Sitta
SittaOP•4w ago
yes. 2 of them i think
DanielFreden (Dash for UE5)
Perfect, thanks! just asking cause there seems to be some issues going from 1.8.6 to 1.9.0, besides the water problem😬
DanielFreden (Dash for UE5)
adding you both here @kaluffa @Sitta Did you try to restart UE for this water problem? I just got the same version as you have, and for me the water worked, I tried to replicate Sitta's scene 🤔 also what ue version are you both on?
Sitta
SittaOP•4w ago
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Unknown User•4w ago
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Sitta
SittaOP•4w ago
Yes, tried restarting UE
DanielFreden (Dash for UE5)
Thanks!
DanielFreden (Dash for UE5)
Could you both try this please? 🙂 close UE, then open the project folder find the asset folder inside Polygonflow and delete that? then it will re-import the water into your project when you try to use it
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DanielFreden (Dash for UE5)
Great!
Sitta
SittaOP•4w ago
Works for me as well. Sadly not what i'm looking for though 😅 Not really meant for being used with the path tracer i assume?
DanielFreden (Dash for UE5)
Good! And oh, sorry to hear that😅 I think @Roger_ will have to answer that in the morning when he is awake. Are you having reflection issues? I know Roger said hardware raytracing can make those better If other issues, describe them here and Roger can check tomorrow! It is our first iteration so it defintely have some limitations yee
Sitta
SittaOP•4w ago
Yea it's too reflective in the path tracer. The depth slider has no effect.
Sitta
SittaOP•4w ago
this is from the water shader i'm currently using.
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Sitta
SittaOP•4w ago
this is from the advanced water shader
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Sitta
SittaOP•4w ago
i guess this is because it's not built using the single layer water shading model?
Roger_
Roger_•4w ago
Yes not build with the single layer water shader. That will be depricated after 5.5 Thanks for sharing the issue with path tracer. I will check that tmr
Sitta
SittaOP•4w ago
dear god... what will replace it? 😄 substrate?
Roger_
Roger_•4w ago
The new water system. They showed in 5.5 they want people to use it more.
Sitta
SittaOP•4w ago
Well i hope it will work well with PT 🙂
Roger_
Roger_•4w ago
This is now "fixed" an update should be available soon.

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