Alternate Modular Load Balancers unable to be painted?
Cannot get a regular swatch or finish to apply.
65 Replies
Doesnt work on the standard MLB either.
I do have Extra Finishes loaded.
cc @Bababooie
TX
Sorry was sleepies, aight, um, could I get your mod list as well cos this isn't happening on mine nor have I heard of anyone else with this issue as of yet
oops ping
My gut says there must be another mod conflict there somewhere as well, have been using both MLB alternates & extra finishes since they dropped & haven't had any issues with painting them
which is the easiest way to send the mod list?
>debughere
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced here in this channel.
If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
ty legend
Here we go...
-# Responding to
Key Details for SMMDebug-2025-03-11-08-34-40.zip
triggered by @Deaddruid IIDo the 'copy mod list' one please n__n
That general message shows the thing to help with crashes mainly
It will still help as well but the mod list is also important
ah they're in the metadata file anyways
actually that doesnt keep track of version number
so yeah mod list as well, paste that here too
sorry, am relatively new to this process myself
i am also new to this...virgin.
Sweet; am about to go get dinner/breakfast so I'll pour over this while I'm munchin when I get back
respect...
@Deaddruid II Did you have a time when MLB were paintable, and which mods have you gotten since they become unpaintable if so/you remember?
Sadly dont remember. but I dont always paint them so it has been a while since.
could it be that i am in experimental?
Are all unpaintable?
I'm not sure, possibly but I wouldn't have a clue why
yes cannot put a lik of paint on anyone
and other buildables added by mods work fine ?
floors, walls and buildings seem ok.
was thinking of reducing the mod list by halves until i can paint again.
Safe bet, small list to get through anyways and that's always the quickest method
will let you know after sleep time.
I have a lot of the same mods though, and the only one that sticks out to me is persistent paintables but that's also a digby mod so doubt it wouldn't be compatible
Yokie doke, 2ez
Sleep well friendo, hope we can get this sorted for ya
@Deaddruid II
So, I just started a new game with the same mods as you listed with everything unlocked, and I'm able to paint MLBs of both kinds just fine
So maybe it does have something to do with Exp
I'll try going on to Exp myself now and see if it still happens
From Exp patch notes
"
CUSTOMIZER
New optimizations to the Customizer to address heavy performance hitches
Mostly noticeable when hovering a customizer hologram over buildables, please note that there might still be other hitches in this situation unrelated to the Customizer improvements
Fixed performance issues when editing swatches in the Customizer Menu
Fixed changes made to swatches in the Customizer Menu not applying to the session until saving and reloading or rejoining the server
Fixed multiple crashes related to the Customizer"
Cc @SirDigby {Mod Name} can't say for certain until mine updates but there's a chance a slight rewrite to the MLB code to account for new customizer stuff will be in order
So my game kept crashing when I tried to load into exp with Circuitry Logic Gates installed, so I don't know how you're getting yours to work with it, but the save file I made prior to updating, the one with everything unlocked and a bunch of painted MLBs placed, just got stuck infinitely loading; about to try making a new game
Okay nope not loading a new game either; very strange
Gonna try restarting my computer
Nope, game keeps hanging on load
wild; how is yours even running with that modlist on exp
nope I can't even get a game to load with the same mods listed as you have on exp, so I'ma roll back to stable
mmm dunno about any of that but I did notice that when I try to paint the AMLB or MLB it does say invalid customization target. maybe that indicates something!
Did you have Satisfactory installed before you updated to Experimental, or did you fresh download it on the experimental branch?
Only difference I can think of
I can't get a game to load on experimental with that modlist to check if the same thing would happen on my computer so I am not sure what else I'm going to be able to do to help.
I just switched from Stable to experimental, and then added all my fav mods.
It isnt an issue with the colouring as i tend to efficiency rather than appearance, but it can help.
Thanks for your help, I hope this gets fixed (if it is a problem for anyone else) before stable.
We'll keep this thread open in case anyone else comes by with the same issue, I might try backing up my game and redownloading it fresh and try that modlist again, there might be something from old stuffs in my folders interfering somehow so yeah I'll keep at it
could you send a copy of your mod profile through to make it easier to set it up exactly as yours is in case I missed something there

name of the profile might not be the same and doesn't matter anyways
ahhh keep forgetting to hit reply mb mb
hang on, cant do it while running...
Fair enough, when you're ready
cheers legend
could you use the saved game? if possible.
Yeah, that's a brilliant idea
ty ty
how?
User>AppData>Local>FactoryGame>Saved>SaveGames>(bunchofnumbers)
I know the directory structure... and can find the save
how do i send it?
right here through discord should be fine
ty ty
np
I set up the mod profile I used that wasn't working before I had updated to Exp, I only thought about it because when I tried importing your it specifically said it was set up for a newer version of the game
So hopefully if I update and use yours it should work this time
updating experimental v1.0.1.6 just started....wonder what happens next
Okay, so you hadn't updated to the latest patch of exp?
i had not realized that there was a pathch avail.
Right, well hopefully your doesn't suddenly break 🤞
well than i will play another satisfactory configuration/save/profile .....whatever
error trying to find ficsitwiremod. aka Circuitry.
bugger . I like using that
Okay, yup, you might be about to face the same problem I did
Cos I had that issue
Let me know if your game hangs infinitely if you try getting rid of circuitry
unloading/loading it from the mod list ....no effect.
ok if it isnt in the list
yeah no seems circuitry is broken as of this latest exp patch, I'll have to let the dev know
certainly. I use it mostly for buffer flushing.
Are you able to load into the save?
seems to have hung.
killed it.
Okie doke, well at least it wasn't just a bug on my end
which means I'm gonna revert back to stable branch once more since seems I'd just meet the same fate regardless
I don't know how safe it is do load a save from exp on an older stable branch, but I believe there could be unforeseen consequences.
All those mods seemed to at least still all work fine on stable.
I don't know want you to lose that save though, so I'm gonna give it a think for a minute
the problem is that as much as eee2 was an enjoyable run, time for a new game in exp.
or maybe leave exp .
Safe bet
I might still try to figure out which mod is causing the hang
let me know if i could help.
i have switched to stable.
Nah that's all good, don't let this take up any more of your time, get into that new save and have fun my good dude ❤️
cheers
just loaded the save with the same mods into the Stable config. and everything seems fine.🆒
and swatches work.
so the devs broke the mods.
Yeah methinks the customization changes they made in exp broke MLBs painting ability
But hopefully it won't be too difficult to reimplement
Circuitry and whichever other one is causing the infinite hang though, that may another story
so do you write c++/c# to do your modding or something else?
I have only used Blueprint for all my mods so far, but I know Digby uses a lot of cpp and I've gone through a bit of the code for the MLBs; I was actually only going back through it today to look at how it implements the customizing to see if I could glint anything to help me with a blueprint problem I was having but ended up working it out a different way any ways
But is why I am pretty confident that the MLB code will just need a minor touch up to work with whatever the new system is
I learnt c# at University, using Unity, but haven't touched it much in ages, but c based languages are all easy enough to pick up if you've learnt at least one so I've been able to touch up a couple pieces of code here and there in cpp
I'ma get back to sifting through these mods to see which one's causing the hang; so far none of the largest suspects, but hopefully I'll find it